This paper investigates the problem of bootstrapping a statistical dialogue manager without access to training data and proposes a new probabilistic agenda-based method for simulating user behaviour. In experiments with a statistical POMDP dialogue system, the simulator was realistic enough to successfully test the prototype system and train a dialogue policy. An extensive study with human subjects showed that the learned policy was highly competitive, with task completion rates above 90%.
Within the broad field of spoken dialogue systems, the application of machine-learning approaches to dialogue management strategy design is a rapidly growing research area. The main motivation is the hope of building systems that learn through trial-and-error interaction what constitutes a good dialogue strategy. Training of such systems could in theory be done using human users or using corpora of human–computer dialogue, but in practice the typically vast space of possible dialogue states and strategies cannot be explored without the use of automatic user simulation tools.This requirement for training statistical dialogue models has created an interesting new application area for predictive statistical user modelling and a variety of different techniques for simulating user behaviour have been presented in the literature ranging from simple Markov models to Bayesian networks. The development of reliable user simulation tools is critical to further progress on automatic dialogue management design but it holds many challenges, some of which have been encountered in other areas of current research on statistical user modelling, such as the problem of ‘concept drift’, the problem of combining content-based and collaboration-based modelling techniques, and user model evaluation. The latter topic is of particular interest, because simulation-based learning is currently one of the few applications of statistical user modelling that employs both direct ‘accuracy-based’ and indirect ‘utility-based’ evaluation techniques.In this paper, we briefly summarize the role of the dialogue manager in a spoken dialogue system, give a short introduction to reinforcement-learning of dialogue management strategies and review the literature on user modelling for simulation-based strategy learning. We further describe recent work on user model evaluation and discuss some of the current research issues in simulation-based learning from a user modelling perspective.
Abstract-A key advantage of taking a statistical approach to spoken dialogue systems is the ability to formalise dialogue policy design as a stochastic optimization problem. However, since dialogue policies are learnt by interactively exploring alternative dialogue paths, conventional static dialogue corpora cannot be used directly for training and instead, a user simulator is commonly used. This paper describes a novel statistical user model based on a compact stack-like state representation called a user agenda which allows state transitions to be modeled as sequences of push-and pop-operations and elegantly encodes the dialogue history from a user's point of view. An expectation-maximisation based algorithm is presented which models the observable user output in terms of a sequence of hidden states and thereby allows the model to be trained on a corpus of minimally annotated data. Experimental results with a real-world dialogue system demonstrate that the trained user model can be successfully used to optimise a dialogue policy which outperforms a hand-crafted baseline in terms of task completion rates and user satisfaction scores.Index Terms-Dialogue management, Markov decision process, planning under uncertainty, spoken dialogue system (SDS), user simulation.
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