We consider programmable matter as a collection of simple computational elements (or particles) with limited (constantsize) memory that self-organize to solve system-wide problems of movement, configuration, and coordination. Here, we focus on the compression problem, in which the particle system gathers as tightly together as possible, as in a sphere or its equivalent in the presence of some underlying geometry. More specifically, we seek fully distributed, local, and asynchronous algorithms that lead the system to converge to a configuration with small perimeter. We present a Markov chain based algorithm that solves the compression problem under the geometric amoebot model, for particle systems that begin in a connected configuration with no holes. The algorithm takes as input a bias parameter λ, where λ > 1 corresponds to particles favoring inducing more lattice triangles within the particle system. We show that for all λ > 5, there is a constant α > 1 such that at stationarity with all but exponentially small probability the particles are α-compressed, meaning the perimeter of the system configuration is at most α • pmin, where pmin is the minimum possible perimeter of the particle system. We additionally prove that the same algorithm can be used for expansion for small values of λ; in particular, for all 0 < λ < √ 2, there is a constant β < 1 such that at stationarity, with all but an ex-* A full version of this paper, including omitted proofs, is
Abstract. We consider programmable matter that consists of computationally limited devices (called particles) that are able to self-organize in order to achieve some collective goal without the need for central control or external intervention. We use the geometric amoebot model to describe such self-organizing particle systems, which defines how particles can actively move and communicate with one another. In this paper, we present an efficient local-control algorithm which solves the leader election problem in O(n) asynchronous rounds with high probability, where n is the number of particles in the system. Our algorithm relies only on local information -particles do not have unique identifiers, any knowledge of n, or any sort of global coordinate system -and requires only constant memory per particle.
Extreme polarization can undermine democracy by making compromise impossible and transforming politics into a zero-sum game. “Ideological polarization”—the extent to which political views are widely dispersed—is already strong among elites, but less so among the general public [N. McCarty, Polarization: What Everyone Needs to Know, 2019, pp. 50–68]. Strong mutual distrust and hostility between Democrats and Republicans in the United States, combined with the elites’ already strong ideological polarization, could lead to increasing ideological polarization among the public. The paper addresses two questions: 1) Is there a level of ideological polarization above which polarization feeds upon itself to become a runaway process? 2) If so, what policy interventions could prevent such dangerous positive feedback loops? To explore these questions, we present an agent-based model of ideological polarization that differentiates between the tendency for two actors to interact (“exposure”) and how they respond when interactions occur, positing that interaction between similar actors reduces their difference, while interaction between dissimilar actors increases their difference. Our analysis explores the effects on polarization of different levels of tolerance to other views, responsiveness to other views, exposure to dissimilar actors, multiple ideological dimensions, economic self-interest, and external shocks. The results suggest strategies for preventing, or at least slowing, the development of extreme polarization.
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Abstract. Imagine coating buildings and bridges with smart particles (also coined smart paint) that monitor structural integrity and sense and report on traffic and wind loads, leading to technology that could do such inspection jobs faster and cheaper and increase safety at the same time. In this paper, we study the problem of uniformly coating objects of arbitrary shape in the context of self-organizing programmable matter, i.e., programmable matter which consists of simple computational elements called particles that can establish and release bonds and can actively move in a self-organized way. Particles are anonymous, have constant-size memory, and utilize only local interactions in order to coat an object. We continue the study of our Universal Coating algorithm by focusing on its runtime analysis, showing that our algorithm terminates within a linear number of rounds with high probability. We also present a matching linear lower bound that holds with high probability. We use this lower bound to show a linear lower bound on the competitive gap between fully local coating algorithms and coating algorithms that rely on global information, which implies that our algorithm is also optimal in a competitive sense. Simulation results show that the competitive ratio of our algorithm may be better than linear in practice.
At the macroscale, controlling robotic swarms typically uses substantial memory, processing power, and coordination unavailable at the microscale, e.g., for colloidal robots, which could be useful for fighting disease, fabricating intelligent textiles, and designing nanocomputers. To develop principles that can leverage physical interactions and thus be used across scales, we take a two-pronged approach: a theoretical abstraction of self-organizing particle systems and an experimental robot system of active cohesive granular matter that intentionally lacks digital electronic computation and communication, using minimal (or no) sensing and control. As predicted by theory, as interparticle attraction increases, the collective transitions from dispersed to a compact phase. When aggregated, the collective can transport non-robot “impurities,” thus performing an emergent task driven by the physics underlying the transition. These results reveal a fruitful interplay between algorithm design and active matter robophysics that can result in principles for programming collectives without the need for complex algorithms or capabilities.
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our computational framework, which assumes particles move on the triangular lattice. Motivated by the problem of shape sealing whose goal is to seal an object using as little resources as possible, we investigate how a particle system can self-organize to form an object's convex hull. We give a fully distributed, local algorithm for convex hull formation and prove that it runs in O(B + H log H) asynchronous rounds, where B is the length of the object's boundary and H is the length of the object's convex hull. Our algorithm can be extended to also form the object's ortho-convex hull, which requires the same number of particles but additionally minimizes the enclosed space within the same asymptotic runtime.
We investigate stochastic, distributed algorithms that can accomplish separation and integration behaviors in self-organizing particle systems, an abstraction of programmable matter. These particle systems are composed of individual computational units known as particles that each have limited memory, strictly local communication abilities, and modest computational power, and which collectively solve system-wide problems of movement and coordination. In this work, we extend the usual notion of a particle system to treat heterogeneous systems by considering particles of different colors. We present a fully distributed, asynchronous, stochastic algorithm for separation, where the particle system self-organizes into clustered color classes using only local information about each particle's preference for being near others of the same color. We rigorously analyze the correctness and convergence of our distributed, stochastic algorithm by leveraging techniques from Markov chain analysis, proving that under certain mild conditions separation occurs with high probability. These theoretical results are complemented by simulations.
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