A digital watermark is an invisible mark embedded in a digital image which may be used for Copyright Protection. This paper describes how Fourier-Mellin transform-based invariants can be used for digital image watermarking. The embedded marks are designed to be una ected by any combination of rotation, scale and translation transformations. The original image is not required for extracting the embedded mark.
A digital watermark is an invisible mark embedded in a digital image which may be used for Copyright Protection. This paper describes how Fourier-Mellin transform-based invariants can be used for digital image watermarking. The embedded marks are designed to be unaffected by any combination of rotation, scale and translation transformations. The original image is not required for extracting the embedded mark
A watermark is an invisible mark placed on an image that is designed to identify both the source of an image as well as its intended recipient. The authors present an overview of watermarking techniques and demonstrate a solution to one of the key problems in image watermarking, namely how to hide robust invisible labels inside grey scale or colour digital images
This paper proposes a new approach for digital watermarking and secure copyright protection of videos, the principal aim being to discourage illicit copying and distribution of copyrighted material. The method presented here is based on the discrete Fourier transform (DFT) of three dimensional chunks of video scene, in contrast with previous works on video watermarking where each video frame was marked separately, or where only intra-frame or motion compensation parameters were marked in MPEG compressed videos. Two kinds of information are hidden in the video: a watermark and a template. Both are encoded using an owner key to ensure the system security and are embedded in the 3D DFT magnitude of video chunks. The watermark is a copyright information encoded in the form of a spread spectrum signal. The template is a key based grid and is used to detect and invert the eect of frame-rate changes, aspect-ratio modication and rescaling of frames. The template search and matching is performed in the log-log-log map of the 3D DFT magnitude. The performance of the presented technique is evaluated experimentally and compared with a frame-by-frame 2D DFT watermarking approach.
Abstract:A watermark is an invisible mark placed on an image that is designed to identify both the source of an image as well as its intended recipient. The authors present an overview of watermarking techniques and demonstrate a solution to one of the key problems in image watermarking, namely how to hide robust invisible labels inside grey scale or colour digital images.
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