This research proposes a didactic strategy based on robotics to promote innovation in higher education (EDITICA), which is structured in ten stages by information technology professionals can go from simple users or programmers of robots, to develop an inventive ability to create their ownprototypes. The nature of the research was based on a quantitative approach to get the statistical analysis of the data generated; exploratory type research was used given the limited material available on the subject in question, also relying on experimental, descriptive, correlational and documentary research. The data generated by the survey was analyzed statistically to observe the correlations of the different variables that confirmed the veracity of the proposed hypothesis. Finally, a quasi-experiment was carried out to put the strategy into practice through two teams that worked motivated and enthusiastic to make their prototype work.
At present the various forms of communication are essentia l in addition to being a paramount parameter for the human being, since it allows and facilitates relating, expressing and, above all; transmit or exchange information. All of the living beings communicate in diverse ways, with the use of symbols, audio, images, movements and most importantly through a language composed of words. It is usual to encounter people with some type of physical or menta l limitation. According to data from Instituto Nacional de Estadística y Geografía (INE GI), there is a great number of people with speech and hearing impediments, in Michoacán, for every 1,000 inhabitants there are 69 people with some kind of disability, from which approximately 19.4% of this population can relate directly with speech and communication problems. The majority of the people in any situation lack the ability and knowledge necessary to establish effective communication with people that suffer this type of limitation, like hearing and visual impediment. This is why the presented in vestigation aims to contribute a model proposal, through the Information and Communication Technologies (ICT’s), with the tools of Augmented Reality (AR), that gives and permits the user manipulate accessible and intuitive interfaces, so that the people with hearing and speech disabilities can establish a visual-text communication without the need for intermediaries and with their own sign language.
Currently technology is an engine for organizations and the human being to be more productive, based on this scoop there is a need for organizations to have areas that improve their processes through research, development and innovation (R + D + i). Enriching their ways of work, staff and society. However, in recent years, the lack of interest in caring for the environment and the lack of proper environmental education has resulted in not leaving a better living condition for future generations.The elements that contribute to this are the excessive use of technology, technological consumerism, the inappropriate use of computers and the disposal of mobile devices; What has resulted thatthe planet is affected every day with the generation of electronic garbage contributing directly to global warming.Companies that develop software require greater hardware resources so that their applications work in the best way, which generates a limited life time in the devices and that the software that is built requires more resources for its optimal operation; thus, advancing the useful life and becoming technological waste.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.