Modern handheld devices and wireless communications foster new kinds of communication and interaction that can define new approaches to teaching and learning. Mobile learning (m-learning) seeks to use them extensively, exactly in the same way in which e-learning uses personal computers and wired communication technologies. In this new mobile environment, new applications and educational models need to be created and tested to confirm (or reject) their validity and usefulness. In this article, we present a mobile tool aimed at self-assessment, which allows students to test their knowledge at any place and at any time. The degree to which the students' achievement improved is also evaluated, and a survey on the students' opinion of the new tool was also conducted. An experimental group of 20- to 21-year-old nursing students was chosen to test the tool. Results show that this kind of tool improves students' achievement and does not make necessary to introduce substantial changes in current teaching activities and methodology.
Modern handheld devices and wireless communications foster new kinds of communication and interaction that can define new approaches to teaching and learning. Mobile learning (m-learning) seeks to use them extensively, exactly in the same way in which e-learning uses personal computers and wired communication technologies. In this new mobile environment, new applications and educational models need to be created and tested to confirm (or reject) their validity and usefulness. In this article, we present a mobile tool aimed at self-assessment, which allows students to test their knowledge at any place and at any time. The degree to which the students' achievement improved is also evaluated, and a survey on the students' opinion of the new tool was also conducted. An experimental group of 20- to 21-year-old nursing students was chosen to test the tool. Results show that this kind of tool improves students' achievement and does not make necessary to introduce substantial changes in current teaching activities and methodology.
RESUMEN
Se lleva a cabo el análisis, diseño y desarrollo de un juego virtual educativo dirigido a estudiantes universitarios como instrumento para mejorar la difusión de conceptos relacionados con Enfermedades Tropicales y Salud
El filtrado personalizado en aplicaciones Web consiste básicamente en la selección un subconjunto de los elementos de un gran conjunto de objetos, de acuerdo a las características del usuario. Las técnicas más habituales para realizarlo, como son el filtrado basado en contenidos o el basado en las preferencias de grupos, utilizan de manera directa o indirecta información sobre el dominio de la aplicación, y tienen en cuenta el contenido de los objetos filtrados. En este trabajo, se presenta el filtrado estructural como una técnica complementaria, en la cual el filtrado es independiente del contenido de los objetos, y que trata de adaptar características propias de los mismos, como su tamaño o forma, teniendo en cuenta criterios de usabilidad. Como ámbito de aplicación y estudio se ha utilizado el marco del aprendizaje en Internet, y se describen técnicas de agregación y cuantificación borrosa que pueden aplicarse en los procesos de adaptación estructural.
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