2D-to-3D conversion has been studied over past decades and integrated to commercial 3D displays and 3DTVs. Generally, depth cues extracted from a static image are used for generating a depth map followed by depth image-based rendering for producing a stereoscopic image. Further, the motion has been considered as an important cue for motion depth estimation. In most works, motion estimation has relied on block-based motion estimation, optical flows, and their variants even though they provide inaccurate data and high computation time, posing performance bottleneck. These problems by proposing Motion History Image-based motion depth estimation method are addressed. Experimental results show that the proposed method is not only faster than the conventional methods but also outperforms them in terms of motion depth estimation.
Among available people counting methods, map-based approaches based on moving interest points have shown good performance. However, the stationary people counting is challenging in such methods since all static points of interest are considered as background. To include stationary people in counting, it is needed to discriminate between the static points of stationary people and the background region. In this paper, we propose a people counting method based on using both moving and static points. The proposed method separates the moving and static points by motion information. Then, the static points of the stationary people are classified using foreground mask processing and point pattern analysis. The experimental results reveal that the proposed method provides more accurate count estimation by including stationary people. Also, the background updating is enabled to solve the static point misclassification problem due to background changes.
A depth map is an important component for stereoscopic image generation. Since the depth map acquired from a depth camera has a low resolution, upsamling a low-resolution depth map to a high-resolution one has been studied past decades. Upsampling methods are evaluated by objective evaluation tools such as PSNR, Sharpness Degree, Blur Metric. As well, the subjective quality is compared using virtual views generated by DIBR (depth image based rendering). However, works on the analysis of the relation between depth map upsampling and stereoscopic images are relatively few. In this paper, we investigate the relationship between subjective evaluation of stereoscopic images and objective performance of upsampling methods using cross correlation and linear regression. Experimental results demonstrate that the correlation of edge PSNR and visual fatigue is the highest and the blur metric has lowest correlation. Further, from the linear regression, we found relative weights of objective measurements. Further we introduce a formulae that can estimate 3D performance of conventional or new upsampling methods.
In recent years, 2D-to-3D conversion techniques have gained much attraction. Most of conventional methods focused on natural images such as movie, animation and so forth. However, it is difficult to apply these techniques to window images mixed with text, image, logo, and icon. Also, different depth values of text pixels will cause distortion and a proper 3D image can not be delivered in some situations. To solve this problem, we propose a method to classify a given image into either a window or a natural image. For the window image, only rectangular image regions (RIR) are detected and converted in 3D. Other text and background are displayed in 2D. The proposed method was performed on more than 10,000 test images. In the experimental results, the detection ratio of window image reaches 97% and RIR detection ratio is 87%.
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