A dynamic interactive theory of person construal is proposed. It assumes that the perception of other people is accomplished by a dynamical system involving continuous interaction between social categories, stereotypes, high-level cognitive states, and the low-level processing of facial, vocal, and bodily cues. This system permits lower-level sensory perception and higher-order social cognition to dynamically coordinate across multiple interactive levels of processing to give rise to stable person construals. A recurrent connectionist model of this system is described, which accounts for major findings on (a) partial parallel activation and dynamic competition in categorization and stereotyping, (b) top-down influences of high-level cognitive states and stereotype activations on categorization, (c) bottom-up category interactions due to shared perceptual features, and (d) contextual and cross-modal effects on categorization. The system's probabilistic and continuously evolving activation states permit multiple construals to be flexibly active in parallel. These activation states are also able to be tightly yoked to ongoing changes in external perceptual cues and to ongoing changes in high-level cognitive states. The implications of a rapidly adaptive, dynamic, and interactive person construal system are discussed.
We argue that race and sex categories are psychologically and phenotypically confounded, affecting social categorizations and their efficiency. Sex categorization of faces was facilitated when the race category shared facial phenotypes or stereotypes with the correct sex category (e.g., Asian women and Black men) but was impaired when the race category shared incompatible phenotypes or stereotypes with the correct sex category (e.g., Asian men and Black women). These patterns were evident in the disambiguation of androgynous faces (Study 1) and the efficiency of judgments (Studies 1, 2, 4, and 5). These patterns emerged due to common facial phenotypes for the categories Black and men (Studies 3 and 5) and due to shared stereotypes among the categories Black and men and the categories Asian and women (Studies 4 and 5). These findings challenge the notion that social categories are perceived independent of one another and show, instead, that race is gendered.
Recently, researchers have measured hand movements en route to choices on a screen to understand the dynamics of a broad range of psychological processes. We review this growing body of research and explain how manual action exposes the real-time unfolding of underlying cognitive processing. We describe how simple hand motions may be used to continuously index participants’ tentative commitments to different choice alternatives during the evolution of a behavioral response. As such, hand-tracking can provide unusually high-fidelity, real-time motor traces of the mind. These motor traces cast novel theoretical and empirical light onto a wide range of phenomena and serve as a potential bridge between far-reaching areas of psychological science – from language, to high-level cognition and learning, to social cognitive processes.
People use social categories to perceive others, extracting category cues to glean membership. Growing evidence for continuous dynamics in real-time cognition suggests, contrary to prevailing social psychological accounts, that person construal may involve dynamic competition between simultaneously active representations. To test this, the authors examined social categorization in real-time by streaming the x, y coordinates of hand movements as participants categorized typical and atypical faces by sex. Though judgments of atypical targets were largely accurate, online motor output exhibited a continuous spatial attraction toward the opposite sex category, indicating dynamic competition between multiple social category alternatives. The authors offer a dynamic continuity account of social categorization and provide converging evidence across categorizations of real male and female faces (containing a typical or an atypical sex-specifying cue) and categorizations of computer-generated male and female faces (with subtly morphed sex-typical or sex-atypical features). In 3 studies, online motor output revealed continuous dynamics underlying person construal, in which multiple simultaneously and partially active category representations gradually cascade into social categorical judgments. Such evidence is challenging for discrete stage-based accounts.
Researchers have long sought to distinguish between single-process and dual-process cognitive phenomena, using responses such as reaction times and, more recently, hand movements. Analysis of a response distribution's modality has been crucial in detecting the presence of dual processes, because they tend to introduce bimodal features. Rarely, however, have bimodality measures been systematically evaluated. We carried out tests of readily available bimodality measures that any researcher may easily employ: the bimodality coefficient (BC), Hartigan's dip statistic (HDS), and the difference in Akaike's information criterion between one-component and two-component distribution models (AIC diff ). We simulated distributions containing two response populations and examined the influences of (1) the distances between populations, (2) proportions of responses, (3) the amount of positive skew present, and (4) sample size. Distance always had a stronger effect than did proportion, and the effects of proportion greatly differed across the measures. Skew biased the measures by increasing bimodality detection, in some cases leading to anomalous interactive effects. BC and HDS were generally convergent, but a number of important discrepancies were found. AIC diff was extremely sensitive to bimodality and identified nearly all distributions as bimodal. However, all measures served to detect the presence of bimodality in comparison to unimodal simulations. We provide a validation with experimental data, discuss methodological and theoretical implications, and make recommendations regarding the choice of analysis.
The best laid plans of mice and men often go awry.(Burns, 1785)And often, going awry is psychologically meaningful. Recent advances in psychological science have shown that motion trajectories reflect underlying cognitive processes. In the current article, we discuss how analysis of computer mouse-trajectories and their temporal dynamics can provide powerful insight into these processes. Our goal is to describe how researchers might incorporate mouse-tracking into their psychological toolbox such that they can address novel hypotheses within their areas of research. We primarily focus on recently developed advanced AbstractComputer mouse-tracking is a relatively recently developed behavioral methodology that can contribute unique insight into a wide variety of psychological phenomena. By recording mouse movements en route to specific responses on a screen, researchers glean continuous information about tentative commitments to multiple response alternatives over time. This approach yields a richness of data that can be fully explored with a variety of sophisticated analytic techniques, but these approaches are relatively underutilized and can be difficult to adopt. Here we describe several techniques for researchers to examine the onset and timing of evolving decision processes; test the degree of response competition at different time points; assess trajectory complexity with spatial disorder analyses; identify qualitatively distinct psychological processes during response generation; and finally to distill unique and meaningful components from mouse-tracking data for subsequent analysis. With this guide, we hope researchers can address novel hypotheses otherwise inaccessible with more traditional methods.
Perceivers can accurately judge a face’s sexual orientation, but the perceptual mechanisms mediating this remain obscure. The authors hypothesized that stereotypes casting gays and lesbians as gender “inverts,” in cultural circulation for a century and a half, lead perceivers to use gendered facial cues to infer sexual orientation. Using computer-generated faces, Study 1 showed that as two facial dimensions (shape and texture) became more gender inverted, targets were more likely to be judged as gay or lesbian. Study 2 showed that real faces appearing more gender inverted were more likely to be judged as gay or lesbian. Furthermore, the stereotypic use of gendered cues influenced the accurate judgment of sexual orientation. Although using gendered cues increased the accuracy of sexual orientation judgments overall, Study 3 showed that judgments were reliably mistaken for targets that countered stereotypes. Together, the findings demonstrate that perceivers utilize gendered facial cues to glean another’s sexual orientation, and this influences the accuracy or error of judgments.
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