Abstract-We introduce the Imperial College London and National University of Ireland Maynooth (ICL-NUIM) dataset for the evaluation of visual odometry, 3D reconstruction and SLAM algorithms that typically use RGB-D data. We present a collection of handheld RGB-D camera sequences within synthetically generated environments. RGB-D sequences with perfect ground truth poses are provided as well as a ground truth surface model that enables a method of quantitatively evaluating the final map or surface reconstruction accuracy. Care has been taken to simulate typically observed real-world artefacts in the synthetic imagery by modelling sensor noise in both RGB and depth data. While this dataset is useful for the evaluation of visual odometry and SLAM trajectory estimation, our main focus is on providing a method to benchmark the surface reconstruction accuracy which to date has been missing in the RGB-D community despite the plethora of ground truth RGB-D datasets available.
We present a new SLAM system capable of producing high quality globally consistent surface reconstructions over hundreds of metres in real-time with only a low-cost commodity RGB-D sensor. By using a fused volumetric surface reconstruction we achieve a much higher quality map over what would be achieved using raw RGB-D point clouds. In this paper we highlight three key techniques associated with applying a volumetric fusion-based mapping system to the SLAM problem in real-time. First, the use of a GPU-based 3D cyclical buffer trick to efficiently extend dense every frame volumetric fusion of depth maps to function over an unbounded spatial region. Second, overcoming camera pose estimation limitations in a wide variety of environments by combining both dense geometric and photometric camera pose constraints. Third, efficiently updating the dense map according to place recognition and subsequent loop closure constraints by the use of an "as-rigid-as-possible" space deformation. We present results on a wide variety of aspects of the system and show through evaluation on de facto standard RGB-D benchmarks that our system performs strongly in terms of trajectory estimation, map quality and computational performance in comparison to other state-of-the-art systems.
This paper describes extensions to the Kintinuous [1] algorithm for spatially extended KinectFusion, incorporating the following additions: (i) the integration of multiple 6DOF camera odometry estimation methods for robust tracking; (ii) a novel GPU-based implementation of an existing dense RGB-D visual odometry algorithm; (iii) advanced fused realtime surface coloring. These extensions are validated with extensive experimental results, both quantitative and qualitative, demonstrating the ability to build dense fully colored models of spatially extended environments for robotics and virtual reality applications while remaining robust against scenes with challenging sets of geometric and visual features.
Automated driving is an active area of research in both industry and academia. Automated Parking, which is automated driving in a restricted scenario of parking with low speed manoeuvring, is a key enabling product for fully autonomous driving systems. It is also an important milestone from the perspective of a higher end system built from the previous generation driver assistance systems comprising of collision warning, pedestrian detection, etc. In this paper, we discuss the design and implementation of an automated parking system from the perspective of computer vision algorithms. Designing a low-cost system with functional safety is challenging and leads to a large gap between the prototype and the end product, in order to handle all the corner cases. We demonstrate how camera systems are crucial for addressing a range of automated parking use cases and also, to add robustness to systems based on active distance measuring sensors, such as ultrasonics and radar. The key vision modules which realize the parking use cases are 3D reconstruction, parking slot marking recognition, freespace and vehicle/pedestrian detection. We detail the important parking use cases and demonstrate how to combine the vision modules to form a robust parking system. To the best of the authors' knowledge, this is the first detailed discussion of a systemic view of a commercial automated parking system.
We compress phase-shift digital holograms (whole Fresnel fields) for the transmission of three-dimensional images. For real-time networking applications, the time required to compress can be as critical as the compression rate. We achieve lossy compression through quantization of both the real and imaginary streams, followed by a bit packing operation. Compression losses in the reconstructed objects were quantified. We define a speedup metric that combines space gains due to compression with temporal overheads due to the compression routine and the transmission serialization. We empirically verify transmission speedup due to compression using a special-purpose Internet-based networking application.
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