Distributing complex actions across agents is commonplace in human society. The objective efficiency of joint actions comes with critical challenges for the sense of agency of individual agents, complicating an accurate formation of these agents’ perceived control over actions and action outcomes. Here we report a new experimental paradigm to investigate sense of agency for supervisors and subordinates in hierarchical settings. Results indicate profound differences in the sense of agency between both roles, while also indicating additional contributions of such situational factors as degrees of freedom, action decision versus action execution, outcome valence, and veto options. We further observed a tight coupling of sense of agency and sense of responsibility, with only weak links to affective responses to the action outcome.
In this paper, we present a serious game with the goal to provide an engaging and immersive experience to foster the players' understanding of dynamic networked systems. Confronted with attacking swarm networks, the player has to analyse their underlying network topologies and to systematically dismantle the swarms using a set of different weapons. We detail the game design, including the artificial intelligence of the swarm, the play mechanics and the level designs. Finally, we conducted an analysis of the play performances of a test group over the course of the game which revealed a positive learning outcome.
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