Interactive fiction and critical annotation are two very important activities in the field of philology teaching. The first activity aims to turn the reader into an ac-tive element in reading electronic books. For this, different gadgets and tech-niques are used that force the reader to have to make decisions in the reading process. With respect of the annotation, it is an activity that aims to enrich liter-ary texts with meta-information that allows explaining or extending the infor-mation that appears in the contents of a book. Both activities are fundamental in the training of philology students. In general, there are few specific electronic publishing tools for these activities, and those that exist have a professional ori-entation. In this article, two tools are described that have implemented the func-tionality necessary to carry out these activities but with an academic orientation. In this way, students can learn both activities in a friendly, intuitive environ-ment designed for education.
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