In the field of sensors, in areas such as industrial, clinical, or environment, it is common to find one dimensional (1D) formatted data (e.g., electrocardiogram, temperature, power consumption). A very promising technique for modelling this information is the use of One Dimensional Convolutional Neural Networks (1D CNN), which introduces a new challenge, namely how to define the best architecture for a 1D CNN. This manuscript addresses the concept of One Dimensional Neural Architecture Search (1D NAS), an approach that automates the search for the best combination of Neuronal Networks hyperparameters (model architecture), including both structural and training hyperparameters, for optimising 1D CNNs. This work includes the implementation of search processes for 1D CNN architectures based on five strategies: greedy, random, Bayesian, hyperband, and genetic approaches to perform, collect, and analyse the results obtained by each strategy scenario. For the analysis, we conducted 125 experiments, followed by a thorough evaluation from multiple perspectives, including the best-performing model in terms of accuracy, consistency, variability, total running time, and computational resource consumption. Finally, by presenting the optimised 1D CNN architecture, the results for the manuscript’s research question (a real-life clinical case) were provided.
Remote sensing and Virtual Reality (VR) are technologies that create new development opportunities in the field of serious games with application in physiotherapy. Thus, during a physiotherapy training session expressed by a game round the remote sensing of user body motion provides measurements that can be used for objective evaluation of physical therapy outcomes. In this work is presented a serious game for physiotherapy characterized by Kinect natural user interface and a set of VR games developed in the Unity3D. To provide patient electronic health record, game remote configuration as well as for data presentation for physiotherapist a mobile application was developed. Additionally, several training results expressed by upper limb, neck and spine angles are included in the paper.
This study is a contribution for the improvement of healthcare in children and in society generally. This study aims to predict children's height when they become adults, also known as "target height", to allow for a better growth assessment and more personalized healthcare. The existing literature describes some existing prediction methods, based on longitudinal population studies and statistical techniques, which with few information resources, are able to produce acceptable results. The challenge of this study is in using a new approach based on machine learning to forecast the target height for children and (eventually) improve the existing height prediction accuracy. The goals of the study were achieved. The extreme gradient boosting regression (XGB) and light gradient boosting machine regression (LightGBM) algorithms achieved considerably better results on the height prediction. The developed model can be usefully applied by pediatricians and other clinical professionals in growth assessment.
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