2019 11th International Symposium on Advanced Topics in Electrical Engineering (ATEE) 2019
DOI: 10.1109/atee.2019.8724903
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Tailored Virtual Reality for Smart Physiotherapy

Abstract: Remote sensing and Virtual Reality (VR) are technologies that create new development opportunities in the field of serious games with application in physiotherapy. Thus, during a physiotherapy training session expressed by a game round the remote sensing of user body motion provides measurements that can be used for objective evaluation of physical therapy outcomes. In this work is presented a serious game for physiotherapy characterized by Kinect natural user interface and a set of VR games developed in the U… Show more

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Cited by 12 publications
(12 citation statements)
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References 16 publications
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“…In 5 articles, the focus is on patients with musculoskeletal shoulder problems and patients with neurological disorders (eg, stroke) [ 42 , 76 , 80 , 81 , 83 ]. In total, 27 articles do not directly name the proposed target group [ 29 , 34 , 38 , 40 , 43 , 44 , 46 , 51 , 52 , 55 - 57 , 59 , 61 , 65 - 67 , 69 , 70 , 72 , 74 , 78 , 80 , 82 , 84 - 87 ].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In 5 articles, the focus is on patients with musculoskeletal shoulder problems and patients with neurological disorders (eg, stroke) [ 42 , 76 , 80 , 81 , 83 ]. In total, 27 articles do not directly name the proposed target group [ 29 , 34 , 38 , 40 , 43 , 44 , 46 , 51 , 52 , 55 - 57 , 59 , 61 , 65 - 67 , 69 , 70 , 72 , 74 , 78 , 80 , 82 , 84 - 87 ].…”
Section: Resultsmentioning
confidence: 99%
“…In total, 34 HETs use PC displays , 11 use smartphones , and 8 use televisions as hardware for output; 6 bigger screens (>40) or projectors [ 26 , 34 , 37 , 40 , 47 , 67 ] and 3 head-mounted displays [ 26 , 46 , 60 ] are also reported. Furthermore, 6 articles do not specify the hardware [ 38 , 49 , 66 , 69 , 72 , 75 ]; however, these 6 articles describe interfaces for games that require visual control by the patient.…”
Section: Resultsmentioning
confidence: 99%
“…VR games along with different wearable sensors by [20,[22][23][24][25] were used to develop a smart physiotherapy assistance system. [20,23] developed a glove for arm rehabilitation.…”
Section: Discussion and Analysismentioning
confidence: 99%
“…In [22], a series of games for physiotherapy using a Kinect natural user interface and a set of Unity3D VR games was presented. A smartphone application was developed to allow physiotherapists that connect to physical therapy serious games via a remote server to access patient electronic health records, game remote configuration, and data presentation.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Motion-sensing games have characteristics of authenticity, sportiness, and interactivity. These characteristics make them extremely useful in promoting users' psychological and physical health and share effectiveness and potential in a wide range of healthcare applications [28]. From the insight of existing successful motion-sensing games products, the trend of integrating fitness and sports games with hardware was quite obvious and received a far better market performance than those leisure game types [29].…”
Section: The Application Of Motion-sensing Game In Healthmentioning
confidence: 99%