In this paper, we explore the concept of a scenariobased serious game for healthcare solutions. The complexity of the interactions and the multitude of actors is captured in a scenario, which is then played with the help of an additional game platform, here called "scenario system". The platform allows high school students to play through a healthcare scenario, possibly including eHealth technology, thereby teaching them about interactions and technology used in modern healthcare. The mobile serious game is based on context and role-triggered tasks for the players so that the game is guided, but includes a certain dynamic and flexibility. The project contributes a method and a tool to use scenarios for user testing of eHealth systems and services as well as an alternative method for teaching the complex domain of eHealth systems to unfamiliar users (e.g. highschool students).
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