2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH) 2019
DOI: 10.1109/segah.2019.8882480
|View full text |Cite
|
Sign up to set email alerts
|

Scenario-based Serious Game to Teach about Healthcare

Abstract: In this paper, we explore the concept of a scenariobased serious game for healthcare solutions. The complexity of the interactions and the multitude of actors is captured in a scenario, which is then played with the help of an additional game platform, here called "scenario system". The platform allows high school students to play through a healthcare scenario, possibly including eHealth technology, thereby teaching them about interactions and technology used in modern healthcare. The mobile serious game is ba… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 10 publications
0
2
0
Order By: Relevance
“…As Tang and Taguchi (2020) discussed, designing a scenariobased digital game has potential in various fields of study; this was widely and favourably acknowledged by the participants. Schulz et al (2019) agreed that scenario-based serious games had further potential to enhance learners' performance in entrepreneurship education.…”
Section: Online Games In Remote Learning With Entrepreneurship Scenariosmentioning
confidence: 99%
“…As Tang and Taguchi (2020) discussed, designing a scenariobased digital game has potential in various fields of study; this was widely and favourably acknowledged by the participants. Schulz et al (2019) agreed that scenario-based serious games had further potential to enhance learners' performance in entrepreneurship education.…”
Section: Online Games In Remote Learning With Entrepreneurship Scenariosmentioning
confidence: 99%
“…a game, a model or a tool) and 3) the public (to find if it is usable by anyone). [11] Water Game General public Li et al [15] Doudizhu (Poker like) Card-playing framework CNN Specialists Warin et al [27] Information System Project Game Students Argenton et al [2] Gliding Game General public Arif et al [3] Transactions activities Game General public Babu et al [4] Post disaster management Game General public Bierre [6] Game design Game Students Burton [9] Irrigation Game Professionals Lee et al [14] Manufacturing industry consultancy Game Students Schrier [22] 21st century skills Game Students Schulz et al [23] Health and care Game Professionals Sequeira et al [24] Environment AI General Public Stroe et al [25] Fire-safety Game Students…”
Section: Methodsmentioning
confidence: 99%