With the rapid development of mobile devices and the crowdsourcing platforms, the spatial crowdsourcing has attracted much attention from the database community, specifically, spatial crowdsourcing refers to sending a location-based request to workers according to their positions. In this paper, we consider an important spatial crowdsourcing problem, namely reliable diversity-based spatial crowdsourcing (RDB-SC), in which spatial tasks (such as taking videos/photos of a landmark or firework shows, and checking whether or not parking spaces are available) are time-constrained, and workers are moving towards some directions. Our RDB-SC problem is to assign workers to spatial tasks such that the completion reliability and the spatial/temporal diversities of spatial tasks are maximized. We prove that the RDB-SC problem is NP-hard and intractable. Thus, we propose three effective approximation approaches, including greedy, sampling, and divide-and-conquer algorithms. In order to improve the efficiency, we also design an effective cost-model-based index, which can dynamically maintain moving workers and spatial tasks with low cost, and efficiently facilitate the retrieval of RDB-SC answers. Through extensive experiments, we demonstrate the efficiency and effectiveness of our proposed approaches over both real and synthetic datasets.
With the rapid development of mobile devices and crowdsourcing platforms, the
spatial crowdsourcing has attracted much attention from the database community.
Specifically, the spatial crowdsourcing refers to sending location-based
requests to workers, based on their current positions. In this paper, we
consider a spatial crowdsourcing scenario, in which each worker has a set of
qualified skills, whereas each spatial task (e.g., repairing a house,
decorating a room, and performing entertainment shows for a ceremony) is
time-constrained, under the budget constraint, and required a set of skills.
Under this scenario, we will study an important problem, namely multi-skill
spatial crowdsourcing (MS-SC), which finds an optimal worker-and-task
assignment strategy, such that skills between workers and tasks match with each
other, and workers' benefits are maximized under the budget constraint. We
prove that the MS-SC problem is NP-hard and intractable. Therefore, we propose
three effective heuristic approaches, including greedy, g-divide-and-conquer
and cost-model-based adaptive algorithms to get worker-and-task assignments.
Through extensive experiments, we demonstrate the efficiency and effectiveness
of our MS-SC processing approaches on both real and synthetic data sets.Comment: 15 page
Recent years have witnessed the rapid development in the research topic of WiFi sensing that automatically senses human with commercial WiFi devices. Past work falls into two major categories, i.e., activity recognition and the indoor localization. The former work utilizes WiFi devices to recognize human daily activities such as smoking, walking, and dancing. The latter one, indoor localization, can be used for indoor navigation, location-based services, and through-wall surveillance. The key rationale behind WiFi sensing is that people behaviors can influence the WiFi signal propagation and introduce specific patterns into WiFi signals, called WiFi fingerprints, which can be further explored to identify human activities and locations. In this paper, we propose a novel deep learning framework for joint activity recognition and indoor localization task using WiFi channel state information (CSI) fingerprints. More precisely, we develop a system running standard IEEE 802.11n WiFi protocol and collect more than 1400 CSI fingerprints on 6 activities at 16 indoor locations. Then we propose a dual-task convolutional neural network with one-dimensional convolutional layers for the joint task of activity recognition and indoor localization. The experimental results and ablation study show that our approach achieves good performances in this joint WiFi sensing task. Data and code have been made publicly available at https://github.com/geekfeiw/apl.
Figure 1. Person-in-WiFi. Top: WiFi antennas as sensors for person perception. Receiver antennas record WiFi signals as inputs to Person-in-WiFi. The rest rows are, images used to annotate WiFi signals, and two outputs: person segmentation masks and body poses. estimation in an end-to-end manner. Experimental results on over 10 5 frames under 16 indoor scenes demonstrate that Person-in-WiFi achieved person perception comparable to approaches using 2D images.
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