Most current P2P file sharing systems treat their users as anonymous, unrelated entities, and completely disregard any social relationships between them. However, social phenomena such as friendship and the existence of communities of users with similar tastes may be well exploited in such systems, to increase their usability and performance. In this paper we present a novel social-based P2P file-sharing paradigm that exploits social phenomena by maintaining social networks and using these in content discovery, content recommendation, and downloading. Based on this paradigm's first class concepts such as taste groups, friends, and friends-offriends, we have designed and implemented the TRIBLER P2P filesharing system as a set of extensions to Bittorrent. We present and discuss the design of TRIBLER, and we show evidence that TRIBLER enables fast, trusted content discovery and recommendation at a low additional overhead, and a significant improvement in download performance.
Location Based Social Networks (LBSNs) have been widely used as a primary data source to study the impact of mobility and social relationships on each other. Traditional approaches manually define features to characterize users' mobility homophily and social proximity, and show that mobility and social features can help friendship and location prediction tasks, respectively. However, these handcrafted features not only require tedious human efforts, but also are difficult to generalize. In this paper, by revisiting user mobility and social relationships based on a large-scale LBSN dataset collected over a long-term period, we propose LBSN2Vec, a hypergraph embedding approach designed specifically for LBSN data for automatic feature learning. Specifically, LBSN data intrinsically forms a hypergraph including both user-user edges (friendships) and user-time-POI-semantic hyperedges (check-ins). Based on this hypergraph, we first propose a random-walk-with-stay scheme to jointly sample user check-ins and social relationships, and then learn node embeddings from the sampled (hyper)edges by preserving n-wise node proximity (n = 2 or 4). Our evaluation results show that LBSN2Vec both consistently and significantly outperforms the state-of-the-art graph embedding methods on both friendship and location prediction tasks, with an average improvement of 32.95% and 25.32%, respectively. Moreover, using LBSN2Vec, we discover the asymmetric impact of mobility and social relationships on predicting each other, which can serve as guidelines for future research on friendship and location prediction in LBSNs.
Location-Based Social Networks (LBSNs) have been widely used as a primary data source for studying the impact of mobility and social relationships on each other. Traditional approaches manually define features to characterize users' mobility homophily and social proximity, and show that mobility and social features can help friendship and location prediction tasks, respectively. However, these hand-crafted features not only require tedious human efforts, but also are difficult to generalize. Against this background, we propose in this paper LBSN2Vec++, a heterogeneous hypergraph embedding approach designed specifically for LBSN data for automatic feature learning. Specifically, LBSN data intrinsically forms a heterogeneous hypergraph including both user-user homogeneous edges (friendships) and user-time-POI-semantic heterogeneous hyperedges (check-ins). Based on this hypergraph, we first propose a random-walk-with-stay scheme to jointly sample user check-ins and social relationships, and then learn node embeddings from the sampled (hyper)edges by not only preserving the n-wise node proximity captured by the hyperedges, but also considering embedding space transformation between node domains to fully grasp the complex structural characteristics of the LBSN heterogeneous hypergraph. Using real-world LBSN datasets collected in six cities all over the world, our extensive evaluation shows that LBSN2Vec++ significantly and consistently outperforms both state-of-the-art graph embedding techniques by up to 68% and the best-performing hand-crafted features in the literature by up to 70.14% on friendship and location prediction tasks.
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