The outbreak of Corona Virus Disease 2019 (COVID-19) in various countries at the end of last year has transferred traditional face-to-face teaching to online education platforms, which directly affects the quality of education. Taking user satisfaction on online education platforms in China as the research object, this paper uses a questionnaire survey and web crawler to collect experience data of online and offline users, constructs a customer satisfaction index system by analyzing emotion and the existing literature for quantitative analysis, and builds aback propagation (BP) neural network model to forecast user satisfaction. The conclusion shows that users’ personal factors have no direct influence on user satisfaction, while platform availability has the greatest influence on user satisfaction. Finally, suggestions on improving the online education platform are given to escalate the level of online education during the COVID-19 pandemic, so as to promote the reform of information-based education.
During the COVID-19 pandemic, social education has shifted from face to face to online in order to avoid large gatherings and crowds for blocking the transmission of the virus. To analyze the impact of virus on user experience and deeply retrieve users’ requirements, this paper constructs a reasonable evaluation index system through obtaining user reviews about seven major online education platforms before and after the outbreak of COVID-19, and by combining the emotional analysis, hot mining technology, as well as relevant literature. At the same time, the variation coefficient method is chosen to weigh each index based on the difference of index values. Furthermore, this paper adopts the comprehensive evaluation method to analyze user experience before and after the outbreak of COVID-19, and finally finds out the change of users’ concerns regarding the online education platform. In terms of access speed, reliability, timely transmission technology of video information, course management, communication and interaction, and learning and technical support, this paper explores the supporting abilities and response levels of online education platforms during COVID-19, and puts forward corresponding measures to improve how these platforms function.
Broadcasting in vehicular networks has attracted great interest in research community and industry. Broadcasting on disseminating information to individual vehicle beyond the transmission range is based on inter-vehicle communication systems. It is crucial to broadcast messages to other vehicles as fast as possible because the messages in vehicle communication systems are often emergency messages such as accident warning or alarm. In many current approaches, the message initiator or sender selects the node among its neighbors that is farthest away from it in the broadcasting direction and then assigns the node to rebroadcast the message once the node gets out of its range or after a particular time slot. However, this approach may select a nonoptimal candidate because it does not consider the moving status of vehicles including their moving directions and speeds. In this paper, we develop a new approach based on prediction of future velocity and selective forwarding. The current message sender selects the best candidate that will rebroadcast the message to other vehicles as fast as possible. Key to the decision making is to consider the candidates' previous moving status and predict the future moving trends of the candidates so that the message is spread out faster. In addition, this approach generates very low overhead. Simulations demonstrate that our approach significantly decreases end-to-end delay and improves message delivery ratio.
Nowadays, hot issues are likely become bipolar or multipolar after heated discussion on the Internet. This article is focused on the study of the polarization phenomenon and establishes a public opinion polarization model with the considerations of individual heterogeneity and dynamic conformity. At first, this article introduces the dynamic changing function of an individual’s conformity tendency to other’s attitudes in the interaction process. It further defines the influential weight between different interactive individuals, and expands the interactive individual from complete homogeneity to initial attitude heterogeneity, and finally, conformity heterogeneity. Then, through simulation experiments, we find that the degree of changing in individual attitude is limited. That is, it is difficult for the individuals who have one directional attitude at the initial time to change into another opposite attitude through interaction. In addition, individuals with low conformity within a certain threshold are more likely to form polarization. Finally, the rationality and effectiveness of the proposed model are verified by the typical case “Mimeng Event”.
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