The design and analysis of geometric algorithms have seen remarkable growth in recent years, due to their application in, for example, computer vision, graphics, medical imaging and CAD. The goals of this book are twofold: first to provide a coherent and systematic treatment of the foundations; secondly to present algorithmic solutions that are amenable to rigorous analysis and are efficient in practical situations. When possible, the algorithms are presented in their most general d-dimensional setting. Specific developments are given for the 2- or 3-dimensional cases when this results in significant improvements. The presentation is confined to Euclidean affine geometry, though the authors indicate whenever the treatment can be extended to curves and surfaces. The prerequisites for using the book are few, which will make it ideal for teaching advanced undergraduate or beginning graduate courses in computational geometry.
This article addresses the problem of computing stable grasps of three-dimensional polyhedral objects. We consider the case of a hand equipped with four hard fingers and assume point contact with friction. We prove new necessary and sufficient conditions for equilibrium and force closure, and present a geometric characterization of all possible types of four-finger equilibrium grasps. We then focus on concurrent grasps, for which the lines of action of the four contact forces all intersect in a point. In this case, the equilibrium conditions are linear in the unknown grasp parameters, which reduces the problem of computing the stable grasp regions in configuration space to the problem of constructing the eight-dimensional projec tion of an ll-dimensinnal polytope. We present two projection methods: the first one uses a simple Gaussian elimination ap proach, while the second one relies on a novel output-sensitive contour-tracking algorithm. Finally, we use linear optimization within the valid configuration space regions to compute the maximal object regions where fingers can be positioned inde pendently while ensuring force closure. We have implemented the proposed approach and present several examples.
The medial axis of a geometric shape captures its connectivity. In spite of its inherent instability, it has found applications in a number of areas that deal with shapes. In this survey paper, we focus on results that shed light on this instability and use the new insights to generate simplified and stable modifications of the medial axis.
We present the main algorithmic and design choices that have been made to represent complexes and compute persistent homology in the Gudhi library. The Gudhi library (Geometric Understanding in Higher Dimensions) is a generic C++ library for computational topology. Its goal is to provide robust, efficient, flexible and easy to use implementations of state-of-the-art algorithms and data structures for computational topology. We present the different components of the software, their interaction and the user interface. We justify the algorithmic and design decisions made in Gudhi and provide benchmarks for the code. The software, which has been developed by the first author, is available at project.inria.fr/gudhi/software/.
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