Wearing a Hijab is both a religious and cultural practice for Muslim women performed to express their identity and spiritual faith. Muslim women or Muslimah in Indonesia increasingly wearing the Hijab. Hijab as an expression of cultural identity and communication, its main message is in addition to carry out their religious orders and can also look fashionable. For the example, in the social media, there are various images in which the Hijab presented as a form of fashionable accessories and it is adapted to various modern outfit. The fact how Hijab and fashion develop in Indonesia until today is quite different from a few years ago. Therefore, it is interesting to know how the Hijab and fashion in Indonesia are integrated and evolved to this day. The methods which will apply in this study consist of literature review, direct observation and interview. From this study, there will be obtained how Hijab and fashion concept can be integrated in Indonesia.
In the context of graphic styles, the specific characterization will induce the sensed value experienced and thereby generate satisfaction. This brings up an important understanding needed to explore the style details or specific design features to the 'Abstract' and 'Realistic' style, particularly in educational game design in terms of visual aspect. In this case, the design features or art elements such as shape, texture and shading are assessed as stimuli to contribute to the breakdown of graphic styles visualization. The aim of this paper is to study the selection and combination of these three elements of art that are capabl e to produce a pleasant response, particularly among local students. The findings may suggest the satisfying characteristic of the graphic styles that should be considered in terms of the art elements as be directed to the students. Semi-structured interviews are conducted with 12 students, of which 6 are male and 6 are female with in order to collect student feedback which demonstrat es pleasant feelings. Data analysis is borne out by counting the frequency of keywords obtained -associated with the selection of the three elements of art based on student responses and preferences. The results show that the natural form and shading of the most frequently mentioned and with it, a combination of natural form and shading appear most likely to get the student pleasures, were in response to the 'Abstract' style tends to accentuate the 2D natural form and flat shading, and feedback to 'Realistic' style more in the 3D natural form and smooth shading. This paper concludes that the integration of natural form and shading as a reference or a specific guide to exhibiting abstract and realistic-oriented graphics styles as an additional proposition in the future design process.
Everyone in onlineliterally, everyone is online today. Internet became most important medium nowadays especially for digital marketing for their marketing strategy to sell products and services. This is because it helps to save a lot of time, expenses and many more. This research is to understand the consumer behavior towards digital marketing in Malaysia. A general literature review has been conducted in effort to identify the significant, the understanding and the substantive of the effectiveness consumer towards digital marketing. By using primary data (survey) and secondary data methods, it helps researcher to identify how to build a good brand awarness towards consumer behavior.
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