Addiction to video games will harm adolescents' mental and emotional health, as well as their personality. During the three-year offline-to-online learning transition period, the Covid-19 era boosted exposure to smartphone use and the possibility to play games nearly nonstop. Awareness of school-based mental problems must be increased in order to prevent this aggressive conduct. This community service project intends to assess the extent of the potential for internet gaming addiction among adolescents and to provide a remedy in the form of self-regulation instruction for adolescents at SMAN 21 Makassar. In Makassar City in July 2022, the three phases of this activity were assessment, education, and evaluation. Students were only able to establish self-regulation of addiction management in one of the seven dimensions of addiction, specifically the conflict dimension, after completing the educational process. This aspect of the dispute involves parental control and active resolution of smartphone use at home. We propose that the other six characteristics of addiction be established in schools as a youth-friendly counselling model, making it easier for students to gain access to excellent resources in order to reduce the long-term route of online game addiction as cognitive and mental diseases.
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