The computational power of networks of small resource-limited mobile agents is explored. Two new models of computation based on pairwise interactions of finite-state agents in populations of finite but unbounded size are defined. With a fairness condition on interactions, the concept of stable computation of a function or predicate is defined. Protocols are given that stably compute any predicate in the class definable by formulas of Presburger arithmetic, which includes Boolean combinations of threshold-k, majority, and equivalence modulo m. All stably computable predicates are shown to be in NL. Assuming uniform random sampling of interacting pairs yields the model of conjugating automata. Any counter machine with O(1) counters of capacity O(n) can be simulated with high probability by a conjugating automaton in a population of size n. All predicates computable with high probability in this model are shown to be in P; they can also be computed by a randomized logspace machine in exponential time. Several open problems and promising future directions are discussed.
Skip graphs are a novel distributed data structure, based on skip lists, that provide the full functionality of a balanced tree in a distributed system where resources are stored in separate nodes that may fail at any time. They are designed for use in searching peer-to-peer systems, and by providing the ability to perform queries based on key ordering, they improve on existing search tools that provide only hash table functionality. Unlike skip lists or other tree data structures, skip graphs are highly resilient, tolerating a large fraction of failed nodes without losing connectivity. In addition, constructing, inserting new nodes into, searching a skip graph, and detecting and repairing errors in the data structure introduced by node failures can be done using simple and straightforward algorithms.
In this paper we provide a theoretical foundation for the problem of network localization in which some nodes know their locations and other nodes determine their locations by measuring the distances to their neighbors. We construct grounded graphs to model network localization and apply graph rigidity theory to test the conditions for unique localizability and to construct uniquely localizable networks.We further study the computational complexity of network localization and investigate a subclass of grounded graphs where localization can be computed efficiently. We conclude with a discussion of localization in sensor networks where the sensors are placed randomly.
We consider the model of population protocols introduced by Angluin et al. (Computation in networks of passively mobile finite-state sensors, pp. 290-299. ACM, New York, 2004), in which anonymous finite-state agents stably compute a predicate of the multiset of their inputs via two-way interactions in the family of all-pairs communication networks. We prove that all predicates stably computable in this model (and certain generalizations of it) are semilinear, answering a central open question about the power of the model. Removing the assumption of two-way interaction, we also consider several variants of the model in which agents communicate by anonymous message-passing where the recipient of each message is chosen by an adversary and the sender is not identified to the recipient. These one-way models are distinguished by whether messages are delivered immediately or after a delay, whether a sender can record that it has sent a message, and whether a recipient can queue James Aspnes was supported in part by NSF grants CNS-0305258 and incoming messages, refusing to accept new messages until it has had a chance to send out messages of its own. We characterize the classes of predicates stably computable in each of these one-way models using natural subclasses of the semilinear predicates.
We explore the computational power of networks of small resource-limited mobile agents. We define two new models of computation based on pairwise interactions of finite-state agents in populations of finite but unbounded size. With a fairness condition on interactions, we define the concept of stable computation of a function or predicate, and give protocols that stably compute functions in a class including Boolean combinations of threshold-k, parity, majority, and simple arithmetic. We prove that all stably computable predicates are in NL. With uniform random sampling of pairs to interact, we define the model of conjugating automata and show that any counter machine with O(1) counters of capacity O(n) can be simulated with high probability by a protocol in a population of size n. We prove that all predicates computable with high probability in this model are in P ∩ RL. Several open problems and promising future directions are discussed.Abstract Devices]: Modes of Computation-parallelism and concurrency,
Fast algorithms are presented for performing computations in a probabilistic population model. This is a variant of the standard population protocol model-in which finite-state agents interact in pairs under the control of an adversary scheduler-where all pairs are equally likely to be chosen for each interaction. It is shown that when a unique leader agent is provided in the initial population, the population can simulate a virtual register machine in which standard arithmetic operations like comparison, addition, subtraction, multiplication, and division can be simulated in O(n log 4 n) interactions with high probability. Applications include a reduction of the cost of computing a semilinear predicate to O(n log 4 n) interactions from the previously best-known bound of O(n 2 log n) interactions and simulation of a LOGSPACE Turing machine using the same O(n log 4 n) interactions per step. These bounds on interactions translate into O(log 4 n) time per step in a natural model in which each agent participates in an expected Θ(1) interactions per time unit. The central method is the extensive use of epidemics to propagate information from and to the leader, combined with an epidemic-based phase clock used to detect when these epidemics are likely to be complete.
Population protocols are a popular model of distributed computing, in which randomly-interacting agents with little computational power cooperate to jointly perform computational tasks. Inspired by developments in molecular computation, and in particular DNA computing, recent algorithmic work has focused on the complexity of solving simple yet fundamental tasks in the population model, such as leader election (which requires convergence to a single agent in a special "leader" state), and majority (in which agents must converge to a decision as to which of two possible initial states had higher initial count). Known results point towards an inherent trade-off between the time complexity of such algorithms, and the space complexity, i.e. size of the memory available to each agent.In this paper, we explore this trade-off and provide new upper and lower bounds for majority and leader election. First, we prove a unified lower bound, which relates the space available per node with the time complexity achievable by a protocol: for instance, our result implies that any protocol solving either of these tasks for n agents using O(log log n) states must take Ω(n/polylogn) expected time. This is the first result to characterize time complexity for protocols which employ super-constant number of states per node, and proves that fast, poly-logarithmic running times require protocols to have relatively large space costs.On the positive side, we give algorithms showing that fast, poly-logarithmic convergence time can be achieved using O(log 2 n) space per node, in the case of both tasks. Overall, our results highlight a time complexity separation between O(log log n) and Θ(log 2 n) state space size for both majority and leader election in population protocols, and introduce new techniques, which should be applicable more broadly.
We describe and analyze a 3-state one-way population protocol to compute approximate majority in the model in which pairs of agents are drawn uniformly at random to interact. Given an initial configuration of x's, y's and blanks that contains at least one non-blank, the goal is for the agents to reach consensus on one of the values x or y. Additionally, the value chosen should be the majority non-blank initial value, provided it exceeds the minority by a sufficient margin. We prove that with high probability n agents reach consensus in O(n log n) interactions and the value chosen is the majority provided that its initial margin is at least ω( √ n log n). This protocol has the additional property of tolerating Byzantine behavior in o( √ n) of the agents, making it the first known population protocol that tolerates Byzantine agents.
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