The Industrial 4.0 Era encourages educators to be able to apply information technology in the learning process. One application of technology in the learning process is the use of learning videos. Especially during the current Covid 19 pandemic that applies online learning, videos can be an alternative source for learning. However, in reality, many teachers in Indonesia cannot make learning videos. Online learning is currently mostly only in the form of providing material from textbooks, discussions via WA, visiting students' homes to give assignments, and so on, so it is not optimal. Therefore, this training activity aims to train teachers in making learning videos so that teachers have other alternatives as a source of student learning. This activity is in the form of training in making and editing videos using the Bandicam application, Microsoft PowerPoint 2013, and the Kinemaster application. The results of this activity are participants/teachers for the Bandicam application with a 100% success rate, Microsoft PowerPoint 2013 100% success rate, Kinemaster the first stage success rate 70%, then the second stage 100%.
Letters are an essential means of communication in an institution or organization, and they are closely related to the times’ progress that cannot be abandoned, including today’s digital era. Based on observations, letter archiving at Hamzanwadi University is still conventional and not digitally recorded. So this research aims to design a letter archiving application by applying the Model View Controller (MVC) concept with a development model using ADDIE (Analysis, Design, Development, Implementation, and Evaluation). This Design consists of system architecture, flowchart, data flow diagram, and ERD.
Literacy ability teaches students to be diligent in reading and writing. In this case, teacher creativity is needed in determining effective and efficient ways. Elementary school is the basis for learning literacy because elementary school is the beginning of a child learning to read and write. Due to the current situation of Covid-19, students have not been able to study at school effectively and regularly. The teaching-learning process is carried out online, and students are asked to understand the use of information technology such as Android cell phones. The students moved to provide teaching by increasing the literacy culture of students with the help of technology as a medium to support their learning, without having to forget the importance of reading and writing from their textbooks. The resulting activities are digital literacy activities and learning while playing, where students are tasked with connecting information to their group members. The results obtained by the students became more enthusiastic and interested in learning such as reading and writing lessons because they were presented attractively on the display of media and learning videos.
<span lang="EN-US">The application of online and offline learning certainly requires more innovation to absorb more optimally, one of which is the application of technology as a learning medium. The role of technology today in learning has a considerable influence. Based on the results of interviews with students, it was revealed that students felt bored with the learning process and with reduced offline learning time while students did not have handbooks for studying at home, so that the implementation of learning was less than optimal. Based on these problems, the design of learning media was carried out on My Hope and Dream's English subject for class XI students based on mobile learning. This research aims to develop My HD learning media, find out its feasibility, and look for user responses to My HD products. The method used in this research is Research and Development (R&D). This method is used to produce products and test the feasibility and user response to the resulting product. The data collection instrument used a questionnaire. Based on the results of the expert evaluation of the application material, it is in the Very Appropriate category for use with an average percentage of 85%. Based on media experts, it is in the Very Appropriate category for use with an average percentage of 89%. User responses were obtained from the data collection results using a questionnaire with an average percentage value of 83% in the Very High category</span>
Di era digital saat ini, kemampuan TIK dan literasi sangat dibutuhkan. Hal ini dikarenakan mudahnya masyarakat termakan berita bohong atau lebih dikenal dengan HOAX. Oleh karena itu, kegiatan Pengabdian ini bertujuan untuk mendampingi dan meningkatkan kemampuan TIK dan literasi digital bagi siswa siswi SMK dan MA di Desa Tembeng Putik. Metode yang digunakan yaitu melalui pelatihan dan praktik langsung, serta penyampain materi melalui ceramah dan diskusi. Materi pelatihan berupa Photoshop dasar, Micrososft Words dasar, instalasi komputer, dan pemanfaatan teknologi dalam literasi digital. Secara keseluruhan hasil yang didapatkan yaitu terbentuknya pemahaman dan kemampuan peserta dalam memanfaatkan TIK, baik penggunaannya dalam literasi digital, instalasi komputer, maupun dalam penggunaan perangkat lunak yang diajarkan. Hampir semua peserta mampu mengoprasikan aplikasi yang diajarkan, sehingga tujuan dari kegiatan ini tercapai.
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