Our understanding of the neural underpinnings of perception is largely built upon studies employing 2-dimensional (2D) planar images. Here we used slow event-related functional imaging in humans to examine whether neural populations show a characteristic repetition-related change in haemodynamic response for real-world 3-dimensional (3D) objects, an effect commonly observed using 2D images. As expected, trials involving 2D pictures of objects produced robust repetition effects within classic object-selective cortical regions along the ventral and dorsal visual processing streams. Surprisingly, however, repetition effects were weak, if not absent on trials involving the 3D objects. These results suggest that the neural mechanisms involved in processing real objects may therefore be distinct from those that arise when we encounter a 2D representation of the same items. These preliminary results suggest the need for further research with ecologically valid stimuli in other imaging designs to broaden our understanding of the neural mechanisms underlying human vision.
We examined the contributions of the human pulvinar to goal directed selection of visual targets in 3 patients with chronic, unilateral lesions involving topographic maps in the ventral pulvinar. Observers completed 2 psychophysical tasks in which they discriminated the orientation of a lateralized target grating in the presence of vertically-aligned distracters. In experiment 1, where distracter contrast was varied while target contrast remained constant, the patients' contralesional contrast thresholds for discriminating the orientation of grating stimuli were elevated only when the task required selection of a visual target in the face of competition from a salient distracter. Attentional selectivity was restored in the patients in experiment 2 where target contrast was varied while distracter contrast remained constant. These observations provide the first evidence that the human pulvinar plays a necessary role in modulating physical saliency in attentional selection, and supports a homology in global pulvinar structure between humans and monkey.salience ͉ visual attention M ultiple items within a visual scene compete for our focal attention. This competition is resolved on the basis of both the perceptual salience of the stimulus and its behavioral salience in relation to the goals of ongoing behavior (1). Visual items can compete for representation in ventral occipito-temporal brain areas, with this competition varying according to the physical distinctiveness of the items and according to whether they demand processing through the same receptive fields (2, 3). The competition can also be biased in favor of less conspicuous objects if they are nonetheless more relevant for behavior (2,4,5). These ''goaldriven'' attentional control signals arise within dorsal frontoparietal networks (6-8) and they lead to behavioral improvements in discriminating the features of the attended object (9, 10). What remains unclear is how such ''dorsal'' attentional signals are communicated to ventral occipital and temporal areas to bias visual analysis. Here, we report the first direct behavioral evidence in humans for the role of the pulvinar in coordinating these goaldriven and stimulus-driven interactions. We used a sensitive psychophysical task to examine target selection in a special group of patients with well documented chronic, unilateral lesions involving topographic maps in the ventral pulvinar. Our findings demonstrate that the pulvinar plays an important role in filtering irrelevant but salient visual distracters.The pulvinar nucleus of the thalamus has been hypothesized to play a central role in coordinating attentional effects on visual processing (11,12). Most of our current knowledge on patterns of connectivity of the pulvinar stems from anatomical studies in non-human primates. The primate pulvinar has extensive connectivity with the cortex. Based on this connectivity, several general organising principles within the pulvinar have been suggested: a global dorsal/ventral division, and an anterior/ posterior org...
The opportunity an object presents for action is known as an ‘affordance’. A basic assumption in previous research is that images of objects, which do not afford physical action, elicit effects on attention and behavior comparable to that of real-world tangible objects. Using a flanker task, we compared interference effects between real graspable objects versus matched two-dimensional (2D) or three-dimensional (3D) images of the items. Compared to both 2D and 3D images, real objects slowed response times overall and elicited greater flanker interference effects. When the real objects were positioned out of reach, or behind a transparent barrier, the pattern of RTs and interference effects was comparable to 2D images. Graspable objects exert a more powerful influence on attention and manual responses than images due to the affordances they offer for manual interaction. These results raise questions about whether images are suitable proxies for real objects in psychological research.
Research studies in psychology typically use two-dimensional (2D) images of objects as proxies for real-world three-dimensional (3D) stimuli. There are, however, a number of important differences between real objects and images that could influence cognition and behavior. Although human memory has been studied extensively, only a handful of studies have used real objects in the context of memory and virtually none have directly compared memory for real objects vs. their 2D counterparts. Here we examined whether or not episodic memory is influenced by the format in which objects are displayed. We conducted two experiments asking participants to freely recall, and to recognize, a set of 44 common household objects. Critically, the exemplars were displayed to observers in one of three viewing conditions: real-world objects, colored photographs, or black and white line drawings. Stimuli were closely matched across conditions for size, orientation, and illumination. Surprisingly, recall and recognition performance was significantly better for real objects compared to colored photographs or line drawings (for which memory performance was equivalent). We replicated this pattern in a second experiment comparing memory for real objects vs. color photos, when the stimuli were matched for viewing angle across conditions. Again, recall and recognition performance was significantly better for the real objects than matched color photos of the same items. Taken together, our data suggest that real objects are more memorable than pictorial stimuli. Our results highlight the importance of studying real-world object cognition and raise the potential for applied use in developing effective strategies for education, marketing, and further research on object-related cognition.
Ultimately, we aim to generalize and translate scientific knowledge to the real world, yet current understanding of human visual perception is based predominantly on studies of two-dimensional (2-D) images. Recent cognitivebehavioral evidence shows that real objects are processed differently to images, although the neural processes that underlie these differences are unknown. Because real objects (unlike images) afford actions, they may trigger stronger or more prolonged activation in neural populations for visuo-motor action planning. Here, we recorded electroencephalography (EEG) when human observers viewed real-world three-dimensional (3-D) objects or closely matched 2-D images of the same items. Although responses to real objects and images were similar overall, there were critical differences. Compared to images, viewing real objects triggered stronger and more sustained eventrelated desynchronization (ERD) in the µ frequency band (8-13 Hz)-a neural signature of automatic motor preparation. Event-related potentials (ERPs) revealed a transient, early occipital negativity for real objects (versus images), likely reflecting 3-D stereoscopic differences, and a late sustained parietal amplitude modulation consistent with an 'old-new' memory advantage for real objects over images. Together, these findings demonstrate that real-world objects trigger stronger and more sustained action-related brain responses than images do. These results highlight important similarities and differences between brain responses to images and richer, more ecologically relevant, real-world objects.
Images of tools induce stronger activation than images of nontools in a left-lateralized network that includes ventral-stream areas implicated in tool identification and dorsal-stream areas implicated in tool manipulation. Importantly, however, graspable tools tend to be elongated rather than stubby, and so the tool-selective responses in some of these areas may, to some extent, reflect sensitivity to elongation rather than "toolness" per se. Using functional magnetic resonance imaging, we investigated the role of elongation in driving tool-specific activation in the 2 streams and their interconnections. We showed that in some "tool-selective" areas, the coding of toolness and elongation coexisted, but in others, elongation and toolness were coded independently. Psychophysiological interaction analysis revealed that toolness, but not elongation, had a strong modulation of the connectivity between the ventral and dorsal streams. Dynamic causal modeling revealed that viewing tools (either elongated or stubby) increased the connectivity from the ventral- to the dorsal-stream tool-selective areas, but only viewing elongated tools increased the reciprocal connectivity between these areas. Overall, these data disentangle how toolness and elongation affect the activation and connectivity of the tool network and help to resolve recent controversies regarding the relative contribution of "toolness" versus elongation in driving dorsal-stream "tool-selective" areas.
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