Our understanding of the neural underpinnings of perception is largely built upon studies employing 2-dimensional (2D) planar images. Here we used slow event-related functional imaging in humans to examine whether neural populations show a characteristic repetition-related change in haemodynamic response for real-world 3-dimensional (3D) objects, an effect commonly observed using 2D images. As expected, trials involving 2D pictures of objects produced robust repetition effects within classic object-selective cortical regions along the ventral and dorsal visual processing streams. Surprisingly, however, repetition effects were weak, if not absent on trials involving the 3D objects. These results suggest that the neural mechanisms involved in processing real objects may therefore be distinct from those that arise when we encounter a 2D representation of the same items. These preliminary results suggest the need for further research with ecologically valid stimuli in other imaging designs to broaden our understanding of the neural mechanisms underlying human vision.
We examined the contributions of the human pulvinar to goal directed selection of visual targets in 3 patients with chronic, unilateral lesions involving topographic maps in the ventral pulvinar. Observers completed 2 psychophysical tasks in which they discriminated the orientation of a lateralized target grating in the presence of vertically-aligned distracters. In experiment 1, where distracter contrast was varied while target contrast remained constant, the patients' contralesional contrast thresholds for discriminating the orientation of grating stimuli were elevated only when the task required selection of a visual target in the face of competition from a salient distracter. Attentional selectivity was restored in the patients in experiment 2 where target contrast was varied while distracter contrast remained constant. These observations provide the first evidence that the human pulvinar plays a necessary role in modulating physical saliency in attentional selection, and supports a homology in global pulvinar structure between humans and monkey.salience ͉ visual attention M ultiple items within a visual scene compete for our focal attention. This competition is resolved on the basis of both the perceptual salience of the stimulus and its behavioral salience in relation to the goals of ongoing behavior (1). Visual items can compete for representation in ventral occipito-temporal brain areas, with this competition varying according to the physical distinctiveness of the items and according to whether they demand processing through the same receptive fields (2, 3). The competition can also be biased in favor of less conspicuous objects if they are nonetheless more relevant for behavior (2,4,5). These ''goaldriven'' attentional control signals arise within dorsal frontoparietal networks (6-8) and they lead to behavioral improvements in discriminating the features of the attended object (9, 10). What remains unclear is how such ''dorsal'' attentional signals are communicated to ventral occipital and temporal areas to bias visual analysis. Here, we report the first direct behavioral evidence in humans for the role of the pulvinar in coordinating these goaldriven and stimulus-driven interactions. We used a sensitive psychophysical task to examine target selection in a special group of patients with well documented chronic, unilateral lesions involving topographic maps in the ventral pulvinar. Our findings demonstrate that the pulvinar plays an important role in filtering irrelevant but salient visual distracters.The pulvinar nucleus of the thalamus has been hypothesized to play a central role in coordinating attentional effects on visual processing (11,12). Most of our current knowledge on patterns of connectivity of the pulvinar stems from anatomical studies in non-human primates. The primate pulvinar has extensive connectivity with the cortex. Based on this connectivity, several general organising principles within the pulvinar have been suggested: a global dorsal/ventral division, and an anterior/ posterior org...
The opportunity an object presents for action is known as an ‘affordance’. A basic assumption in previous research is that images of objects, which do not afford physical action, elicit effects on attention and behavior comparable to that of real-world tangible objects. Using a flanker task, we compared interference effects between real graspable objects versus matched two-dimensional (2D) or three-dimensional (3D) images of the items. Compared to both 2D and 3D images, real objects slowed response times overall and elicited greater flanker interference effects. When the real objects were positioned out of reach, or behind a transparent barrier, the pattern of RTs and interference effects was comparable to 2D images. Graspable objects exert a more powerful influence on attention and manual responses than images due to the affordances they offer for manual interaction. These results raise questions about whether images are suitable proxies for real objects in psychological research.
Research studies in psychology typically use two-dimensional (2D) images of objects as proxies for real-world three-dimensional (3D) stimuli. There are, however, a number of important differences between real objects and images that could influence cognition and behavior. Although human memory has been studied extensively, only a handful of studies have used real objects in the context of memory and virtually none have directly compared memory for real objects vs. their 2D counterparts. Here we examined whether or not episodic memory is influenced by the format in which objects are displayed. We conducted two experiments asking participants to freely recall, and to recognize, a set of 44 common household objects. Critically, the exemplars were displayed to observers in one of three viewing conditions: real-world objects, colored photographs, or black and white line drawings. Stimuli were closely matched across conditions for size, orientation, and illumination. Surprisingly, recall and recognition performance was significantly better for real objects compared to colored photographs or line drawings (for which memory performance was equivalent). We replicated this pattern in a second experiment comparing memory for real objects vs. color photos, when the stimuli were matched for viewing angle across conditions. Again, recall and recognition performance was significantly better for the real objects than matched color photos of the same items. Taken together, our data suggest that real objects are more memorable than pictorial stimuli. Our results highlight the importance of studying real-world object cognition and raise the potential for applied use in developing effective strategies for education, marketing, and further research on object-related cognition.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.