Learning analytics (LA) is a useful approach in helping teachers to interpret the data obtained from students. Applying LA in Mathematics is also an effective approach for teachers to understand their students in depth. The objective of this systematic review is to look at LA applications and their benefits in teaching and learning Mathematics. Systematic review allows researcher to perform a clear examination of LA and Mathematics using systematic and explicit methods. The PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses) approaches that cover resources from Scopus and Web of Science are applied in implementing a systematic review process, selection criteria and exceptions. As a result, 30 studies which related to LA and Mathematics have been reviewed. Review findings show that the LA approach in Mathematics is frequently applied in improving the quality of the teaching and learning process. In this context, the improvement of the quality of teaching is seen through the improvement of the quality of learning materials, the ability to see the development of learning, and the improvement of student attitudes and behaviors towards Mathematics. LA's benefits in Mathematics education allow teachers to predict student achievement and the risk of dropout of students in learning. Proposed future studies should highlight qualitative studies or mixed methods in support of LA application in Mathematics. Applying a game-based approach (GBL) that has the potential to make the learning process more positive and effective by applying technology is an approach that can be explored in leveraging LA in Mathematics.
Game-based learning has received increasing attention in recent years as it could help improve pupils’ motivation, self-efficacy, and achievement. Technological innovations like learning analytics (LA) and GBL offer pedagogical support for teachers. GBL could significantly support pupils’ learning as a learning approach compared to conventional approaches. Therefore, there is a need to elevate “ teachers’ level of knowledge on the impact of GBL. In the meantime, LA could be used to collect, analyze, and report data on the impact of GBL on pupils’ learning performance. In this light, GBL applications have been developed to facilitate the use of LA for teaching and learning. This paper describes the design of GBL with LA integration for teaching mathematics in primary schools. It documents the construction of the GBL and AL app, which is grounded on the Dick, Carey, and Carey Model and the theory of constructivism. In addition, the cognitive load theory was applied to ensure that the application accommodates pupils’ cognitive load. This study also validated the design of the GBL, and it was found to be relevant and engaging.
Keywords: Game-based learning, mathematics, analytics, technology, education
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