Digital society is here, and it came to stay. One of our daily lives where information and communication technologies have the most significant impact is education. This systematic review analyzes the presence that technology, robotics specifically, has had on our educational system in recent years. Some keywords have been chosen, and screening has been carried out in the three most extensive databases about didactic and education: Education Resources Information Center, Scopus, and Web of Science chosen for being the most relevant in education sciences. Although among the most remarkable results, it was found that robotics is used as an individual skill developing tool. Its benefits as a teamwork promoting tool are not yet widely applied.
The notion of a generalised filter is extended to the setting of a GL-monoid. It is shown that there exists a one-to-one correspondence between the collection of generalised filters on a set X and the collection of strongly stratified L-filters w x on X. Specialising to the case where L is the closed unit interval 0, c viewed as a w x Heyting algebra, we show that any strongly stratified 0, c -filter on X can be uniquely identified with a saturated filter on I X with characteristic value c. In this way, the notion of a generalised filter unifies various filter notions. In particular, necessity measures and finitely additive probability measures are specific examples of generalised filters.
Memory is one of our fundamental mental functions, which allows us to revive the past in our minds. When memory is mentioned, we usually want to refer to a particular kind of memory, which is autobiographical memory. Access to these memories can be altered by various affective disorders, especially depression. Regarding these techniques, this study aims to focus on storytelling to contribute to the resilience of children using a social robot approach, as they do not perceive the robot as a figure of superiority, but as a peer. The article follows a literature review method. This paper presents a preliminary scenario for child-robot interaction in three phases, using interactive storytelling as a way to review the children's past experiences. To help those people, particularly children who have faced trauma, to remember the past in a structured and positive way, life review techniques have been developed.
Keywords: Autobiographical; memory; robotics; storytelling.
Socio-educational robotics can be defined as investigating teaching-learning processes involving robots capable of bonding, learning and communicating. These robots are used as a didactic tool for their ability to interact with people, and they are designed to meet their objectives and benefit the human beings involved in the process. Therefore, it is essential to recognize the social and educational purpose of the intervention itself that will be carried out with them. However, the deontological code of the pedagogy profession does not include social robotics since it is a relatively new phenomenon in education. All the didactic interventions using robots must be designed to be compatible with the ideals of human dignity, rights, freedoms and cultural diversity.
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