Penggunaan ICT sudah diterapkan mulai darijenjang pendidikan dasar, menengah, sampai ke perguruantinggi. Needs assessment dilaksanakan untuk mengevalusiperencanaan program yang telah dilaksanakan dan untukmemperbaiki perencanaan program selanjutnya berkaitandengan proses pembelajaran (desain, pengembangan,pemanfaatan, pengelolaan, dan evaluasi). Penelitian inidigunakan metode deskriptif kualitatif dengan teknikpengumpulan data menggunakan observasi, wawancara,angket guru dan siswa. Pelaksanaan mengajar diperoleh datasebesar (77.6%) konvensional (tatap muka). Tingginyapelaksanaan pembelajaran konvensional (tatap muka)dikarenakan penyusunan bahan ajar yang lebih praktisdibandingkan dengan pembelajaran berbasis online (web basedlearning). Siswa sangat setuju terhadap pembelajaran berbasisonline (web based learning) 85.1%. Perumusan tujuanpembelajaran khusus hanya meliputi audience dan behavior.Metode mengajar umumnya guru menerapkan metode ceramahmenggunakan media slide power point yang disajikan melaluiproyektor. Pengelolaan ICT diwujudkan adanya koordinatoryang bertanggung jawab atas peralatan dan kelengkapan.Faktor-faktor yang dibutuhkan dalam pembelajaran berbasisICT, yaitu: 1) kemampuan merancang pembelajaran berbasisonline; 2) Pelaksanaan pelatihan guru; 3) kemampuanmenerapkan konsep pada situasi baru dengan cara yangberbeda; 4) menjadikan sekolah sebagai organisasi belajar; 5)Sekolah mampu mengelola dalam merencanakan,mengorganisasikan, pengkoordinasian dan supervisi; 6)kemampuan untuk memecahkan permasalahan dengan langkahyang sistematis dalam desain pembelajaran; 7) kemampuanuntuk mengembangkan dan mengevaluasi produk
Cloud computing is an information technology service that can be used or accessed by users to manage data and applications through the internet network. Software as a service is one type of cloud computing service in the form of software. The purpose of this study is to analyze the use and students’ acceptance on cloud computing types of Software as a service including the most used applications, factors that influence usage, benefits obtained, and to find out their use related to learning and learning activities in school. The researcher used a mixed method research design approach to obtain qualitative and quantitative data. Data collection by conducting interviews and giving questionnaires to 367 students from 10 high schools in Garut. The findings show that the Google application is widely used by students. The compatibility factor is the reason for using cloud computing technology as a type of software as a service. Broad access is a benefit obtained by students in using cloud computing type of software as a service. It needs to be given an understanding to students about the use of cloud computing type of software as a service for learning activities in education at school.
Students’ abilities are not limited to just knowing the mathematics theory and concepts, but a deeper understanding needs to be had by students. The characteristic of contextual and cooperative approaches have distinct advantages. The study tries to quantify achieving contextual and cooperative approaches by using multimedia interactive in improving student math comprehension. Research shows increased student’s mathematics comprehension over contextual classes 0,71 in the high category and the cooperative class 0,38 in the moderate category. Increased mathematical understanding of students with classes uses a contextual approach higher than the class that uses a cooperative approach. The primary key of the contextual approach can link lesson materials with the real world or student experience. A cooperative approach requires students’ characteristics in high-level activity, learning skills, and great learning motivation.
This study aims to create an Interactive Learning Multimedia Product Development. This development research aims to facilitate student learning activities that are in accordance with learning principles and are goal-oriented to be achieved in the learning. This interactive learning multimedia aims to be accessible by students in a more flexible manner without limited space and time, more effectively and it is also hoped that it can be more efficient in its implementation. The research method used is R & D, this development method uses the learning development model proposed by Borg and Gall, Dick & Carrey and J. Moonen. This is done because what will be developed in this research is an interctive learning multimedia development product. The stages in developing interactive learning multimedia designs include 5 stages, namely: (1) preliminary research, (2) initial product development, (3) expert validation and revision, (4) small-scale field trials and product revisions, (5) testing large-scale field and final products.
Integrated science subjects in junior high school are developed as subjects of integrative science intended to obtain basic competencies in science and technology and to cultivate scientific thinking critically, creatively, and independently. This study aims to determine the effectiveness of digital books (epub) as learning resources in increasing knowledge and students' skills in learning science. Blended learning combines face-toface learning with e-learning using learning resources for elektronic books (epub). The results showed that the use of emulsions (epub) with a blended learning approach was effective in improving the 5 aspects of knowledge of grade sevent students in science learning. Based on the N-Gain test, the use of emulsions (epub) with a blended learning approach can increase students' knowledge by 0.65 in the medium category. The average value of science process skills after applying the elektronic book (epub) with a blended learning approach is 65.32% with the medium category.
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