The 2013 curriculum in Indonesia requires students to be able to develop knowledge independently, creatively and skillfully in solving mathematics problems. One way that can be taken by professional mathematics teachers to support the curriculum is to develop precise learning modules that integrate software dynamically and open source, such as GeoGebra. This study aims to determine the practicality of the module developed in mathematics teaching and learning on triangles using GeoGebra. The study used the Plomp development model, which consists of three phases, namely preliminary research, prototyping phase, and assessment phase. The test trial was conducted four times on students of class VII SMP Negeri1 Idi Rayeuk, Aceh. The results showed that the mathematics teaching and learning module using GeoGebra software fulfilled valid and practical criteria. The validity of the module is obtained based on the results of validation by five validators. Meanwhile, the practicality of the module is achieved based on the recommendations of five validators stated that the module could be used with a minor revision and the level of implementation of learning using the module is good. For future research, it is crucial to apply this study on a broader scale to determine the effectiveness of the module.
Efforts to familiarize clean and healthy life is significant to improve the degree of public health. The strategies for familiarize clean and healthy living behaviors are counseling and checking of clean and healthy life behavior. The purpose of these activities was to increase knowledge, awareness, and potential of clean and healthy life behavior in Kemantren Village, Malang. This dedication involved the participation of the people of Kemantren Village so that the community could realize that health improvement can be started from healthy daily living habits. The method used was counseling, and health checking. The results of the service showed that the community gave a positive response and was very enthusiastic in participating in health education and counseling activities.
The emergence of various Learning Management System (LMS) applications support the implementation of Arabic learning with a blended learning model that combines traditional method (face to face) and online. The purpose of this study is to describe students’ perceptions as users of the LMS application. The study was descriptive research. As many as 150 students involved in this study, 75 percent chose the blended learning model for learning Arabic. They called the ten most popular LMS application platforms such as Google Classroom, Edmodo, Schoology, Geschool, Our Class, Kelase, ClassDojo, TrackCC, Class123, and Eckovation. Of the 10 LMS applications, the best is Edmodo and the most famous is the Google Classroom. The potential of the LMS application as a representation of the blended learning model is because it has a variety of features. There are at least 16 features, namely: integration of LMS applications with social media, communication features with parents, attendance, payment, homework, conferences, forums, certificates, quiz (polling), document shares, grade books, announcements, testing/surveys, calendar/schedule, email, and chat facilities. The results of students' perceptions regarding these features indicate that they understand all the functions of the LMS features. About learning Arabic, they assessed that all LMS applications had the potential to be used for learning Arabic. The most significant potential is the ability of the LMS application to help learn speaking, writing, and grammar (Sharaf and Nahwu) skills.
Etnomatematika menjadi kajian tren penelitian saat ini. Etnomatematika memberikan pengaruh positif dalam pembelajaran matematika dengan melibatkan potensi budaya. Matematika perlu dikomunikasikan dengan menyisipkan budaya sehingga siswa mudah memahami materi. Oleh karena itu, etnomatematika perlu diintegrasikan dengan suatu model pembelajaran. Dengan demikian, tujuan penelitian ini adalah untuk mengembangkan perangkat pembelajaran model probing-prompting berbasis etnomatematika yang dapat melatih komunikasi matematis siswa. Penelitian ini menggunakan model pengembangan Instructional Development Institute (IDI) dengan tiga tahapan, yaitu menentukan, mengembangkan, dan mengevaluasi. Subjek penelitian adalah 30 siswa kelas 8 MTs Negeri Sidorejo Banyuwangi. Pengumpulan data dilakukan melalui angket, observasi, lembar validasi, dan tes. Perangkat pembelajaran yang dikembangkan berupa kisi-kisi soal, soal tes, LKS, dan RPP. Hasil penelitian menunjukkan bahwa perangkat pembelajaran memenuhi kriteria valid, praktis, dan efektif. Perangkat pembelajaran ini dapat digunakan guru untuk mengembangkan kemampuan komunikasi matematis siswa.
<p class="0abstract">For students of English as a Foreign Language (EFL), vocabulary mastery is an essential component of language skills. Vocabulary may contribute to the success of language skills. However, most students had some trouble learning vocabulary. Vocabulary learning requires an advanced technology such as online game. Therefore, this paper aims to investigate the outcome of using an online game named SpellingCity to enrich vocabulary, which is a part of modern gamification. The research design is to have 22 students finish one turn game of SpellingCity and then fill out a survey and interview at the end of the data collection process. The result was that all students agree that using SpellingCity increase their vocabulary acquisition besides of also learning the pronunciation. SpellingCity simple interface design is also found to be one of the factors why SpellingCity considered interesting and easy to play by these students.</p>
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