The purpose of this study was to determine the effect of teacher competence and discipline on student achievement at SMPN 3 Bantuga, Ampana Tete District, either partially or simultaneously. This research is a verification research. According to Riduwan (2006; 55) verification research is a study that analyzes the influence of one variable with another variable. The number of respondents in this study were 37 respondents, and the analytical tool used was multiple linear regression. The conclusion of this study is, both simultaneously and partially the competence and discipline of teachers have a significant effect on student achievement at SMPN 3 Bantuga, Ampana Tete District. Keywords: Competence, Discipline, Student Achievement
Japanese comics or manga have caught the world’s attention in recent years. It conveys stories through words and images in a specific order resulting in beautiful works. Now, manga is translated into various languages in the world, including Indonesian. The following study entailed a comparative analysis of the manga Meitantei Conan into Indonesia, primarily concentrating on: the format, for example, the arrangement of pages, lettering, and typography, what was translated what was not. In translating Japanese manga into Indonesian, it was found that there were similarities (retained elements) and differences (adjusted elements). We can found similarities between the original Japanese version and the Indonesian translated version of manga in the writing composition on the chapter title and onomatopoeia. Besides, there are also similarities in cultural terms because the translator maintains terms in Japanese as a translation strategy. The main difference between Original Japanese comics and the Indonesian translated version is the binding system of using, the type of font, and the use of Indonesian cultural elements so that the dialogue of the story characters is more communicative and easy to understand.
Utterance in the literature usually contained metaphor. Metaphor in the novel is an expression of the author in creating a sense of imagination through the medium of language. This paper aims to determine the creation of the metaphor physical description of the heroine in the novel Noruwei No Mori created by Haruki Murakami. The research method used in this study is a qualitative method that used the theory of conceptual metaphor found by Lakoff and Johnson (1980). Based on data analysis, there are any interaction or Japanese society with nature so that metaphors can be found in the novel Noruwei No Mori showed a constantly interaction between the Japanese people with their both environment physical and cultural. Keyword: conceptual metaphor, heroin, novel, Norwei no MoriABSTRAK Dalam karya sastra, lazim ditemukan ungkapan yang mengadung metafora. Metafora dalam novel merupakan ekspresi perasaan pengarang dalam mewujudkan imajinasinya melalui media bahasa. Penelitian ini bertujuan untuk mengetahui pembentukan metafora deskripsi fisik tokoh wanita pada novel Noruwei No Mori karya Haruki Murakami. Metode penelitian yang dipakai dalam penelitian adalah metode kualitatif dengan teori yang digunakan adalah teori metafora konseptual yang dikemukan Lakoff dan Johnson (1980). Berdasarkan analisis data, diketahui adanya interaksi atau kedekatan masyarakat Jepang dengan alam sehingga metafora yang muncul dalam novel Noruwei No Mori memperlihatkan interaksi terus-menerus antara masyarakat Jepang dengan lingkungannya, baik fisik maupun kultural. Kata kunci : metafora konseptual, fisik, tokoh wanita, novel, Noruwei No Mori
Kepatuhan pada prinsip-prinsip kerja sama Grice dalam berkomunikasi akan menyebabkan komunikasi berjalan efisien. Iklan merupakan salah satu bentuk mengkomunikasikan produk atau jasa. Bahasa Iklan dapat menciptakan efek persuasi yang kuat dengan melakukan pelanggaran terhadap maksim-maksim pada prinsip-prinsip kerja sama Grice. Pada makalah ini dipaparkan prinsip-prinsip kerja sama pada iklan Toyota versi Doraemon-Nobita BBQ dan tujuan pembuat iklan melakukan pelanggaran maksim-maksim tersebut.
Origami is one of the arts in folding paper from Japan. Through this origami workshop, not only adults, even the children, could increase their imagination and creativity in the early years. Based on this reason, Japanese Department of Universitas Andalas carried out the Origami workshop to the children in the PAUD Jannatul Nai'em Sungai Buluh. This workshop is a part of community service as the lecturer of the University. The workshop activity provided three sessions. The first session was to give an introduction about origami for understanding, history, types, and benefits of origami. The second session was training on making origami in various forms. Then the last session was evaluation, which aims to confirm whether the children could absorb the material well and whether the children could work on the process of making origami on their own. This activity was very beneficial for children in improving their motoric skills. Origami is an alternative skill game where the skill games begin to abandon due to the presence of a smartphone and other digital gadgets.Kata Kunci: anak usia dini, kreativitas, origami ABSTRAK Keterampilan origami merupakan salah satu kesenian berupa keterampilan melipat kertas dari Jepang. Melalui pelatihan membuat origami ini diharapkan anak usia dini dapat meningkatkan imajinasi dan kreativitasnya sebagai pelajar. Pengenalan origami dilakukan sebagai kegiatan pengabdian kepada masyarakat oleh Jurusan Sastra Jepang di PAUD Jannatul Nai'em Sungai Buluh. Kegiatan pengabdian yang diberikan berupa pelatihan yang terdiri dari 3 sesi. Sesi pertama yaitu memberikan pengetahuan tentang origami meliputi pengertian, sejarah, jenis-jenis, dan manfaat origami bagi pelajar. Sesi kedua merupakan sesi pelatihan membuat origami dengan berbagai bentuk. Selanjutnya sesi terakhir yaitu sesi evaluasi, yang bertujuan untuk memastikan apakah para pelajar atau peserta pelatihan dapat menyerap materi dengan baik serta apakah pelajar tersebut dapat mengerjakan proses pembuatan origami sendiri tanpa pendampingan atau tidak. Kegiatan ini sangat memberikan manfaat bagi anak usia dini dalam hal meningkatkan kemampuan motorik. Origami juga dapat dijadikan alternatif permainan, dimana permainan keterampilan mulai ditinggalkan akibat keberadaan ponsel dan gawai digital lainnya.
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