The purpose of this study was to determine the quality of the results of the development of social attitude assessment instrument and social studies learning outcomes of grade IV on theme of Indahnya Keragaman di Negeriku. The development model used in this study is the 4D model. The 4D model consists of four stages: define, design, develop and disseminate. These four stages of the development model are used as a reference in producing and validating developed assessment instruments. The validation of the assessment instrument was carried out by two subject matter experts and 113 students for field trials. Data collected by questionnaire and test methods. The test instrument used was an objective test to assess student learning outcomes and the non-test instrument used was a questionnaire to assess students' social attitudes. The results of this study were the content validity test of 1.00 including the very high category, the item validity test produced 36 valid test items, the reliability test of 0.820 included very high criteria, the analysis of different power problems obtained 3 very good questions, 15 good enough questions, 11 questions good, and 7 questions are not good, the difficulty level analysis shows that there are 22 questions with easy criteria and 14 questions with moderate criteria.
This study aims to (1) developing a mathematics assessment instrument based on Higher Order Thinking Skills (HOTS); and describe the quality of the instrument. This study was a research and development study adapting 4D model from Thiagarajan. The model including the following steps : (1) define, (2) design, (3) develop, and (4) desseminate. Due to limited of time, this research was only carried out until the developing step.The result shows that the instrument that consists of 18 essay test item are valid and appropriate to be used. The instrumen’s reliability coefficients are 0.659 (High). The instrument has the average of item discrimination 0.44 (Very Good) and the average of item difficulty of the instrument are 0.584 (Medium). The conclusion is the assessment instrument is feasibel being as an assessment instrumen to measure the high order thinking skill toward two-dimentional geometry topic.
Penggunaan gadget secara terus menerus dapat memberikan dampak buruk bagi siswa. Hal tersebut berdampak pada pola perilaku dan aktivitas belajar siswa. Diperlukannya media penyeimbang dalam pembelajaran daring yaitu media yang bersifat konkret. Penelitian ini bertujuan untuk menciptakan media fun thinkers berbasis soal calistung yang dapat meningkatkan minat belajar siswa dan menyeimbangkan pembelajaran daring. Jenis penelitian ini yaitu penelitian pengembanga dengan menggunakan prosedur ADDIE. Subjek uji coba pada penelitian ini yaitu 2 orang ahli materi soal, 2 orang ahli media pembelajaran, 2 orang praktisi dan 7 orang siswa. Metode yang digunakan untuk mengumpulkan data pada penelitian ini adalah metode kuesioner. Instrumen pengumpulan data yang digunakan pada penelitian ini adalah rating scale. Teknik analisis data yang digunakan pada penelitian ini yaitu analisis data deskriptif kualitatif dan kuantitatif. Hasil penelitian yaitu hasil penilaian yang diberikan oleh ahli materi pelajaran memberikan penilaian 4,63 (sangat baik), ahli media pelajaran memberikan penilaian 4,82 (sangat baik), penilaian yang diberikan oleh ahli respon praktisi yaitu 4,85 (sangat baik) dan hasil uji respon siswa media yaitu 4,95 (sangat baik), hasil tersebut menunjukakan media fun thinkers berbasis soal calistung layak digunakan. Media fun thinkers berbasis soal calistung dapat digunakan dalam proses pembelajaran. Implikasi penilaian yaitu media pembelajaran ini dapat digunakan oleh guru dan dalam proses pembelajaran.
Pembelajaran daring yang monoton membuat siswa bosan dalam mengikuti pembelajaran. Oleh karena itu, diperlukan suatu media yang cocok untuk menindaklanjuti hal tersebut salah satunya adalah media pembelajaran daring interaktif berbasis power point dengan fungsi hyperlink. Penelitian pengembangan ini bertujuan untuk menghasilkan media pembelajaran daring interaktif berbasis Power Point dengan fungsi Hyperlink pada mata pelajaran IPA materi Rotasi Revolusi Bumi dan Bulan. Penelitian ini dilaksanakan dengan model pengembangan ADDIE. Subjek penelitian ini adalah 1 orang ahli materi, 1 orang ahli media, 1 orang ahli praktisi, dan 3 orang siswa. Sedangkan objek penelitian ini adalah validitas dari media pembelajaran yang telah dikembangkan. Metode pengumpulan data yang digunakan adalah metode observasi, metode wawancara, dan metode kuisioner. Data yang diperoleh kemudian dianalisis untuk mengetahui validitas produk yang dikembangkan. Adapun hasil analisis data tersebut yaitu: hasil uji validasi ahli isi materi pembelajaran memperoleh persentase 94% dengan kualifikasi sangat baik, hasil uji validasi ahli desain media pembelajaran memperoleh persentase 90% dengan kualifikasi sangat baik, hasil penilaian respon pendidik memperoleh persentase 90% dengan kualifikasi sangat baik, dan hasil penilaian uji coba perorangan memperoleh persentase 94,7%, 93,3%, dan 96% dengan rata-rata persentase 94,7% dengan kualifikasi sangat baik. Berdasarkan hal itu, maka media pembelajaran yang dikembangkan dinyatakan layak digunakan dalam pembelajaran.
Abstract-One of various types of application program which could facilitate human activities is known as expert system application program. The concept of the expert system of the application program so important that it requires to be shared to other people by developing a course program called expert system conducted in particular by an institution which specialized in the field of information technology. This course program of expert system which is offered to the students need to be designed in terms of good instructional process to improve its effectiveness. In fact, not all existing course programs conducted based on expert system could run more effectively than it was expected in order to achieve higher quality of learning outcomes. This could be explained as a numerous problems occurred during the process of implementation. In order to discover the extend of program effectiveness in the expert system of the course, a through program evaluation is required to be conducted. One model called CSE-UCLA will be recommended in making deeper instructional program evaluation in relation to expert system of course program. Through this model the instructional affectivity of application program of expert system could be measured by involving system assessment, program planning, program implementation, program improvement, and program certification.
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