This paper presents findings from a participatory observational case study with a perspective on creativity. In this research, high school students from Vancouver, Canada, worked in the virtual world of VCER (Virtual Commons for Education and Research), an Open Simulator, to create an ecosystem. The main research question of this study was: How can the virtual world creation process foster student creativity? The sub-questions were 1. How do students express their creativity through the virtual world creation process? And 2. What can teachers do to further student creativity?Keywords: Virtual worlds; Creativity; Technology. Résumé : Cet article présente les résultats d’une étude d’observation participative axée sur la créativité. Des étudiants du secondaire, basés à Vancouver au Canada, ont exploité le monde virtuel du VCER (Virtual Commons for Education and Research) pour créer un écosystème. Cette étude posait essentiellement la question suivante : en quoi la création de mondes virtuels favorise-t-elle la créativité chez les étudiants ? Les questions subséquentes étaient les suivantes : 1. Comment les étudiants expriment-ils leur créativité par la construction de mondes virtuels ? et 2. Que peuvent faire les enseignants pour promouvoir la créativité des étudiants ?Mots-clés : mondes virtuels, créativité, technologie.
This chapter discusses visual culture in the immersive metaverse through the visual cognition lens. Visual cognition pertains to how we learn through visual means. As educators, we should be aware of how our students learn consciously and unconsciously through the visual sense so that we can help them navigate the immersive metaverse they encounter. Culture and visual culture are discussed. Visual perception, specifically schema and Gestalt, are explained. Learning in the immersive metaverse is as concrete as in the physical world; therefore, teaching students to decode images, perceive the metaverse, and think about images from multiple cultural backgrounds becomes an issue of special importance when education occurs in the visualized immersive metaverse.
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