Humans prefer relatively equal distributions of resources, yet societies have varying degrees of economic inequality. To investigate some of the possible determinants and consequences of inequality, here we perform experiments involving a networked public goods game in which subjects interact and gain or lose wealth. Subjects (n = 1,462) were randomly assigned to have higher or lower initial endowments, and were embedded within social networks with three levels of economic inequality (Gini coefficient = 0.0, 0.2, and 0.4). In addition, we manipulated the visibility of the wealth of network neighbours. We show that wealth visibility facilitates the downstream consequences of initial inequality-in initially more unequal situations, wealth visibility leads to greater inequality than when wealth is invisible. This result reflects a heterogeneous response to visibility in richer versus poorer subjects. We also find that making wealth visible has adverse welfare consequences, yielding lower levels of overall cooperation, inter-connectedness, and wealth. High initial levels of economic inequality alone, however, have relatively few deleterious welfare effects.
Coordination in groups faces a sub-optimization problem1–6 and theory suggests that some randomness may help achieve global optima7–9. We performed experiments involving a networked color coordination game10 in which groups of humans interacted with autonomous software agents (“bots”). Subjects (n=4,000) were embedded in networks (n=230) of 20 nodes to which we sometimes added 3 bots. The bots were programmed with varying levels of behavioral randomness and different geodesic locations. Here, we show that bots acting with small levels of random noise and placed in central locations meaningfully improve the collective performance of human groups, accelerating the median solution time by 55.6%. This is especially the case when the coordination problem is hard. Behavioral randomness worked not only by making the task of humans to whom the bots were connected easier, but also by affecting the game play of the humans among themselves and hence creating further cascades of benefit in global coordination in these heterogeneous systems.
Recent studies suggest that allowing individuals to choose their partners can help to maintain cooperation in human social networks; this behaviour can supplement behavioural reciprocity, whereby humans are influenced to cooperate by peer pressure. However, it is unknown how the rate of forming and breaking social ties affects our capacity to cooperate. Here we use a series of online experiments involving 1,529 unique participants embedded in 90 experimental networks, to show that there is a ‘Goldilocks’ effect of network dynamism on cooperation. When the rate of change in social ties is too low, subjects choose to have many ties, even if they attach to defectors. When the rate is too high, cooperators cannot detach from defectors as much as defectors re-attach and, hence, subjects resort to behavioural reciprocity and switch their behaviour to defection. Optimal levels of cooperation are achieved at intermediate levels of change in social ties.
Summary Cooperation in human groups is challenging, and various mechanisms are required to sustain it, although it nevertheless usually decays over time. Here, we perform theoretically informed experiments involving networks of humans (1,024 subjects in 64 networks) playing a public-goods game to which we sometimes added autonomous agents (bots) programmed to use only local knowledge. We show that cooperation can not only be stabilized, but even promoted, when the bots intervene in the partner selections made by the humans, re-shaping social connections locally within a larger group. Cooperation rates increased from 60.4% at baseline to 79.4% at the end. This network-intervention strategy outperformed other strategies, such as adding bots playing tit-for-tat. We also confirm that even a single bot can foster cooperation in human groups by using a mixed strategy designed to support the development of cooperative clusters. Simple artificial intelligence can increase the cooperation of groups.
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surface physical properties and texture perception is discussed through multivariate analysis. We quantified the tactile sensation and texture perception through sensory evaluation. From the results, we built a model of the relationship.
Technologically enabled sharing-economy networks are changing the way humans trade and collaborate. Here, using a novel ‘Wi-Fi sharing’ game, we explored determinants of human sharing strategy. Subjects ( N = 1,950) participated in a networked game in which they could choose how to allocate a limited, but personally not usable, resource (representing unused Wi-Fi bandwidth) to immediate network neighbors. We first embedded N = 600 subjects into 30 networks, experimentally manipulating the range over which subjects could connect. We find that denser networks decrease any wealth inequality, but that this effect saturates. Individuals’ benefit is shaped by their network position, with having many partners who in turn have few partners being especially beneficial. We propose a new, simplified “sharing centrality” metric for quantifying this. Further experiments ( N = 1,200) confirm the robustness of the effect of network structure on sharing behavior. Our findings suggest the possibility of interventions to help more evenly distribute shared resources over networks.
Water detection is one of the most crucial psychological processes for many animals. However, nobody knows the perception mechanism of water through our tactile sense. In the present study, we found that a characteristic frictional stimulus with large acceleration is one of the cues to differentiate water from water contaminated with thickener. When subjects applied small amounts of water to a glass plate, strong stick-slip phenomena with a friction force of 0.46 ± 0.30 N and a vertical force of 0.57 ± 0.36 N were observed at the skin surface, as shown in previous studies. Surprisingly, periodic shears with acceleration seven times greater than gravitational acceleration occurred during the application process. Finite-element analyses predicted that these strong stimuli could activate tactile receptors: Meissner's corpuscle and Pacinians. When such stimuli were applied to the fingertips by an ultrasonic vibrator, a water-like tactile texture was perceived by some subjects, even though no liquid was present between the fingertip and the vibrator surface. These findings could potentially be applied in the following areas: materials science, information technology, medical treatment and entertainment.
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