This document describes Session Initiation Protocol (SIP), an application-layer control (signaling) protocol for creating, modifying, and terminating sessions with one or more participants. These sessions include Internet telephone calls, multimedia distribution, and multimedia conferences.
Status of this MemoThis document specifies an Internet standards track protocol for the Internet community, and requests discussion and suggestions for improvements. Please refer to the current edition of the "Internet Official Protocol Standards" (STD 1) for the standardization state and status of this protocol. Distribution of this memo is unlimited.
Abstract-Skype is a peer-to-peer VoIP client developed in 2003 by the organization who created Kazaa. Skype claims that it can work almost seamlessly across NATs and firewalls and has better voice quality than other VoIP clients. It encrypts calls end-to-end, and stores user information in a decentralized fashion. Skype also supports instant messaging and conferencing. This paper analyzes key Skype functions such as login, NAT and firewall traversal, call establishment, media transfer, codecs, and conferencing under three different network setups. Analysis is performed by careful study of the Skype network traffic and by intercepting the shared library and system calls of Skype. We draw a map of super nodes to which Skype establishes a TCP connection at login.
Recent interest in supporting packet-audio applications over wide area networks has been fueled by the availability of low-cost, toll-quality workstation audio and the demonstration that limited amounts of interactive audio can be supported by today's Internet. In such applications, received audio packets are buffered, and their playout delayed at the destination host in order to compensate for the variable network delays. The authors investigate the performance of four different algorithms for adaptively adjusting the playout delay of audio packets in an interactive packet-audio terminal application, in the face of such varying network delays. They evaluate the playout algorithms using experimentally-obtained delay measurements of audio traffic between several different Internet sites. Their results indicate that an adaptive algorithm which explicitly adjusts to the sharp, spike-like increases in packet delay which were observed in the traces can achieve a lower rate of lost packets for both a given average playout delay and a given maximum buffer size
SIP: Session Initiation Protocol STATUS OF THIS MEMO This document is an Internet-Draft. Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Internet-Drafts. Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as reference material or to cite them other than as ''work in progress''. To learn the current status of any Internet-Draft, please check the ''1id-abstracts.txt'' listing contained in the Internet-Drafts Shadow Directories on ftp.is.co.za (Africa), nic.nordu.net (Europe), munnari.oz.au (Pacific Rim), ds.internic.net (US East Coast), or ftp.isi.edu (US West Coast).
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