This project aims to design and develop a prototype for an agent that support online collaborative learning. Online collaborative learning, which has emerged as a new form of education in the knowledge‐based society, is regarded as an effective method for improving practical and highly advanced problem‐solving abilities. Collaborative learning involves complicated processes, such as organizing teams, setting common goals, performing tasks, and evaluating the outcome of team activities. Thus, a teacher may have difficulty promoting and evaluating the entire process of collaborative learning, and a system may need to be developed to support it. Therefore, to promote interaction among learners in the process of collaborative learning, this study designed an extensible collaborative learning agent (ECOLA) for an online learning environment.
This study surveyed 261 parents' perception and current state of crea tivity and character education in order to develop a forest experience SMART education program for cultivating creativity in young children attending kinde rgarten afterschool courses. The results of this study showed parents' thoughts with regard to the importance and adequacy of the factors of creativity. In addition, the direction of the program was set based on the methods of cultivating creativity and the need of family-involved education. In particular, parents' intention to participate in family-involved education was high, and they were positive to family-involved education through SMART device and application.
This study aims to develop lesson plans using mixed reality contents in VR experiencing classroom. For the purpose of this study, we analyzed 10 mixed reality contents, VR experiencing classroom environment, and curriculum in C smart model school in KOREA. Moreover, we derived three teaching-learning models and applied them to experience learning activity design using mixed reality contents. Three models included role play model, group investigation model, and task based language teaching model. As the result of this study, we developed specific lesson plans based on three models. For further study, it is needed to apply experience learning activities to elementary class, and to evaluate the effectiveness of these lessons.
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