-Mt. Merapi area is one of the main tourism destination in Yogyakarta Province which has several tourism villages, such as Pentingsari, Pulesari, Petung, Kinahrejo, Kelor, Gabugan, Garongan, Trumpon, and Tunggul Arum. But, all of these tourism villages still runs itself so they compete each other and made gap of number visitor between tourism villages. In other way that condition made some tourism villages not active, even though has a potential attraction. Based on UU No.16/2014, village should be built a team work with another village. In this research using integration as the grand theory according to the book Vacationscape, Gunn (1998), there are three aspects stakeholders, supporting factor and tourism management. In order to integrate the area using integration tools which are cluster system, visitor management technique and destination management organization, Morrison (2013) that can help visitor to enhance the experience in visiting tourism village. The method of this research is descriptive qualitative method. Types of data in this research are primary and secondary data. Primary data we got from interview with every key persons from the tourism villages. Secondary data we got from Department of Culture and Tourism Sleman Regency. This research using descriptive data analysis technique with the steps of data collection, data reduction and display the data presented in narrative text. The result this research show that internal stakeholder (tourism villages pioneer) as key person has a mayor influence in influencing tourism village development. The supporting factors of tourism, in Eastern Mount Merapi Desa Wisata Pentingsari can be used as a distribution center as well as Desa Wisata Pulesari in the western with use clustering system. The managers agreed with establishment organization or formal forum to become main tourism village in Sleman Regency, it expected can optimize the purpose which is organize tourism agenda.
Ministry of Tourism and Creative Economy attempted tourism recovery after Covid-19 outbreak that rippled throughout the world by developing Virtual Tour which was implemented by travel agents and many tourism destinations in Indonesia, including the National Museum of Indonesia. In this study, the researcher aimed to identify the performance of Virtual Tour in the National Museum of Indonesia and to see whether it influences the tourists' visit intention. Using a quantitative research approach and explanatory research method, the researcher collected samples from 150 tourists within August 3rd – 16th 2021 who had previous experiences with the Virtual Tour in the National Museum of Indonesia. through online questionnaire distribution. The technique used was convenience sampling that later would be processed with simple linear regression. Samples taken through online questionnaire distribution in this study were then collected and analyzed using a classical assumption test. The results of this study indicated that the Virtual Tour to the National Museum of Indonesia is perceived as useful, entertaining, and easy to use and Virtual Tour has a 6.2% influence on Visit Intention to the National Museum of Indonesia.
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