Exergaming is a fun, engaging, and interactive form of exercise that may help older adults overcome some of the traditional exercise barriers and improve adherence by providing therapeutic applications for balance recovery and functional mobility. The goal of this systematic review is to summarise the effects of exergames on older adults' mobility and balance. Exergames, or digital games that combine exercise and gameplay, can improve youth health while also providing social and academic benefits. Playing exergames raises caloric expenditure, heart rate, and coordination. Exergame play may have psychosocial and cognitive effects such as increased self-esteem, social interaction, motivation, attention, and visual-spatial skills. In this study the literature on exergames, with a focus on physical education classes and the potential of exergames to improve students' physical health, as well as transfer effects that may benefit related physical, social, and academic outcomes.
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