This research departs from observations over messages contained in the advertisement slogans of consumer products, especially those using foreign languages. The aim was to find out if shifts have occurred in the translation processes of the slogans from one language to another. Data analysis was performed on the aspect of verbal (interlingual) translation of the slogansfrom English into Indonesian using Jackendoff’s Conceptual Structure. Jakobson’s intersemiotic translation approach was used to analyze the messages of the verbal slogan translated into their visual language. The results show that translation shifts have occurred, both verbally and visually
Large-scale Social Restrictions (PSBB) due to Covid-19 has affected all aspects of life including performing arts. The prohibition of crowding, which is characteristic of a conventional show, forces the creators and performers to adapt. One of the solutions is by adapting the show in the real world to the virtual world, compromising a few aspects of performing arts. This research develops a performance model of Hikayat Dipanegara performance which is transformed from the real-world performance to the virtual world. This qualitative descriptive study uses experimental method. Modeling is performed on the performance space, the viewer, as well as interactivity and audience involvement using digital technology, including 3D modeling, motion capture, augmented reality and real time game engine. Based on the developed model, this research has succeeded in identifying several aspects that can be adapted, as well as the advantages and disadvantages arising from these adaptations.
Internet-based mass media as an advancement in electronic technology that moves in cyberspace is a technology product that is very much beneficial, among others, as an instrument for remote communication that presents text, images, motion, and sound. With internet-based mass media, communication can be done more attractively, faster, easier, cheaper, crosscountry , and cross continents. However, this mass media can also be used to spread lies (hoaxes), utterances of hatred, slander and sheepfighting, including in socio-religious or ethnoreligous content. In connection with that, the internetbased mass media users need to be educated on the issue of communication ethics, so that they know, understand, and are skilled in communicating ethically, both in content and narration. This paper aims to describe ethics education communication via internet-based mass media as an alternative for ethnoreligious conflict resolution on internet-based mass media.The theory used in this research is a special theory of cyber conflict conducted by Kharitzogianni (2000). The method of this research is qualitative in nature, the type of research is the reseach library with a virtual ethnographic approach (netnography).
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