Watching a 360 • sports video requires a viewer to continuously select a viewing angle, either through a sequence of mouse clicks or head movements. To relieve the viewer from this "360 piloting" task, we propose "deep 360 pilot" -a deep learning-based agent for piloting through 360 • sports videos automatically. At each frame, the agent observes a panoramic image and has the knowledge of previously selected viewing angles. The task of the agent is to shift the current viewing angle (i.e. action) to the next preferred one (i.e., goal). We propose to directly learn an online policy of the agent from data. Specifically, we leverage a state-of-the-art object detector to propose a few candidate objects of interest (yellow boxes in Fig. 1). Then, a recurrent neural network is used to select the main object (green dash boxes in Fig. 1). Given the main object and previously selected viewing angles, our method regresses a shift in viewing angle to move to the next one. We use the policy gradient technique to jointly train our pipeline, by minimizing: (1) a regression loss measuring the distance between the selected and ground truth viewing angles, (2) a smoothness loss encouraging smooth transition in viewing angle, and (3) maximizing an expected reward of focusing on a foreground object. To evaluate our method, we built a new 360-Sports video dataset consisting of five sports domains. We trained domain-specific agents and achieved the best performance on viewing angle selection accuracy and users' preference compared to [53] and other baselines.
Vehicle 3D extents and trajectories are critical cues for predicting the future location of vehicles and planning future agent ego-motion based on those predictions. In this paper, we propose a novel online framework for 3D vehicle detection and tracking from monocular videos. The framework can not only associate detections of vehicles in motion over time, but also estimate their complete 3D bounding box information from a sequence of 2D images captured on a moving platform. Our method leverages 3D box depth-ordering matching for robust instance association and utilizes 3D trajectory prediction for re-identification of occluded vehicles. We also design a motion learning module based on an LSTM for more accurate long-term motion extrapolation. Our experiments on simulation, KITTI, and Argoverse datasets show that our 3D tracking pipeline offers robust data association and tracking. On Argoverse, our imagebased method is significantly better for tracking 3D vehicles within 30 meters than the LiDAR-centric baseline methods.
Recent convolutional neural networks, especially end-to-end disparity estimation models, achieve remarkable performance on stereo matching task. However, existed methods, even with the complicated cascade structure, may fail in the regions of non-textures, boundaries and tiny details. Focus on these problems, we propose a multi-task network EdgeStereo that is composed of a backbone disparity network and an edge sub-network. Given a binocular image pair, our model enables end-to-end prediction of both disparity map and edge map. Basically, we design a context pyramid to encode multi-scale context information in disparity branch, followed by a compact residual pyramid for cascaded refinement. To further preserve subtle details, our EdgeStereo model integrates edge cues by feature embedding and edge-aware smoothness loss regularization. Comparative results demonstrates that stereo matching and edge detection can help each other in the unified model. Furthermore, our method achieves state-of-art performance on both KITTI Stereo and Scene Flow benchmarks, which proves the effectiveness of our design.
Recently, leveraging on the development of endto-end convolutional neural networks (CNNs), deep stereo matching networks have achieved remarkable performance far exceeding traditional approaches. However, state-of-theart stereo frameworks still have difficulties at finding correct correspondences in texture-less regions, detailed structures, small objects and near boundaries, which could be alleviated by geometric clues such as edge contours and corresponding constraints. To improve the quality of disparity estimates in these challenging areas, we propose an effective multi-task learning network, EdgeStereo, composed of a disparity estimation branch and an edge detection branch, which enables end-to-end predictions of both disparity map and edge map. To effectively incorporate edge cues, we propose the edge-aware smoothness loss and edge feature embedding for inter-task interactions. It is demonstrated that based on our unified model, edge detection task and stereo matching task can promote each other. In addition, we design a compact module called residual pyramid to replace the commonly-used multi-stage cascaded structures or 3-D convolution based regularization modules in current stereo matching networks. By the time of the paper submission, EdgeStereo achieves state-of-art performance on the Fly-ingThings3D dataset, KITTI 2012 and KITTI 2015 stereo benchmarks, outperforming other published stereo matching methods by a noteworthy margin. EdgeStereo also achieves comparable generalization performance for disparity estimation because of the incorporation of edge cues.
As 360 • cameras become prevalent in many autonomous systems (e.g., self-driving cars and drones), efficient 360 • perception becomes more and more important. We propose a novel self-supervised learning approach for predicting the omnidirectional depth and camera motion from a 360 • video. In particular, starting from the SfMLearner, which is designed for cameras with normal field-of-view, we introduce three key features to process 360 • images efficiently. Firstly, we convert each image from equirectangular projection to cubic projection in order to avoid image distortion. In each network layer, we use Cube Padding (CP), which pads intermediate features from adjacent faces, to avoid image boundaries. Secondly, we propose a novel "spherical" photometric consistency constraint on the whole viewing sphere. In this way, no pixel will be projected outside the image boundary which typically happens in images with normal field-of-view. Finally, rather than naively estimating six independent camera motions (i.e., naively applying SfM-Learner to each face on a cube), we propose a novel camera pose consistency loss to ensure the estimated camera motions reaching consensus. To train and evaluate our approach, we collect a new PanoSUNCG dataset containing a large amount of 360 • videos with groundtruth depth and camera motion. Our approach achieves state-of-the-art depth prediction and camera motion estimation on PanoSUNCG with faster inference speed comparing to equirectangular. In real-world indoor videos, our approach can also achieve qualitatively reasonable depth prediction by acquiring model pre-trained on PanoSUNCG.
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