Gamification" is a concept which aims to increase user experience and engagement with a system, while education is an area with high prospective for application of this concept. A lot of research is ongoing since it seeks to improve the quality of learning of students. Current situation on research of "Gamification in education" is still at initial stages where all of them aim to improve the effectiveness of education activity using game elements. Several gaps on the studies 1610 Garamkhand Surendeleg et al. done on gamification in education have been identified. In this paper, we seek to answer the following questions; "how can we make education more interesting?" and "what is the role of gamification in adult learning process?" by method of literature review.
A fuzzy inference technique for real-time textile animation without integration at textile model based Mass Spring system is introduced. Until now many techniques have used the Mass-Spring model to describe elastically deformable objects like textile. A textile object is able to represent as a deformable surface composed of spring and masses, the movement of textile surface which is analyzed through the numerical integration by the fundamental law of dynamics such as Hooke's law. However, the integration methods have 'instability problems' if the explicit Euler's method is applied or 'large amounts of calculation' if the implicit Euler's method is applied. A simple and fast animation technique for Mass-Spring model of a textile with fuzzy inference is proposed. The stabilized simulation result is obtained the state of each mass-points in real time for the n of mass-points by a relatively simple calculation.
A fuzzy inference technique for real-time textile animation without integration at textile model based Mass-Spring model is introduced. Until now many techniques have used the Mass-Spring model to describe elastically deformable objects like textile. A textile object is able to represent as a deformable surface composed of spring and masses, the movement of textile surface which is analysed through the numerical integration by the fundamental law of dynamics such as Hooke's law. However, the integration methods have 'instability problems' if the explicit Euler's method is applied or 'large amounts of calculation' if the implicit Euler's method is applied. A simple and fast animation technique for Mass-Spring model of a textile with fuzzy inference is proposed. The stabilized simulation result is obtained the state of each mass-point in real-time for the n of mass-points by a relatively simple calculation.
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