and alias@utm.my KEY WORDS: 3D city modelling, 3D visualization, and Unity 3D game engine. ABSTRACT3D City modelling is increasingly popular and becoming valuable tools in managing big cities. Urban and energy planning, landscape, noise-sewage modelling, underground mapping and navigation are among the applications/fields which really depend on 3D modelling for their effectiveness operations. Several research areas and implementation projects had been carried out to provide the most reliable 3D data format for sharing and functionalities as well as visualization platform and analysis. For instance, BIMTAS company has recently completed a project to estimate potential solar energy on 3D buildings for the whole Istanbul and now focussing on 3D utility underground mapping for a pilot case study. The research and implementation standard on 3D City Model domain (3D data sharing and visualization schema) is based on CityGML schema version 2.0. However, there are some limitations and issues in implementation phase for large dataset. Most of the limitations were due to the visualization, database integration and analysis platform (Unity3D game engine) as highlighted in this paper.
Current practices in bathymetry survey (available method) are indeed having some limitations. New technologies for bathymetry survey such as using unmanned boat has becoming popular in developed countries -filled in and served those limitations of existing survey methods. Malaysia as one of tropical country has it own river/water body characteristics and suitable approaches in conducting bathymetry survey. Thus, a study on this emerging technology should be conducted using enhanced version of small ROV boat with Malaysian rivers and best approaches so that the surveyors get benefits from the innovative surveying product. Among the available ROV boat for bathymetry surveying in the market, an Indonesian product called SHUMOO is among the promising products -economically and practically proven using a few sample areas in Indonesia. The boat was equipped and integrated with systems of remote sensing technology, GNSS, echo sounder and navigational engine. It was designed for riverbed surveys on shallow area such as small /medium river, lakes, reservoirs, oxidation/detention pond and other water bodies. This paper tries to highlight the needs and enhancement offered to Malaysian' bathymetry surveyors/practitioners on the new ROV boat which make their task easier, faster, safer, economically effective and better riverbed modelling results. The discussion continues with a sample of Indonesia river (data collection and modelling) since it is mostly similar to Malaysia's river characteristics and suggests some improvement for Malaysia best practice.
<p><strong>Abstract.</strong> This paper describes the development of geospatial-based disaster management system for an agency at regional level. Important aspects of the system such as spatial data, geospatial database, interface and specific modules for the disaster management system form major discussions of this paper. The <i>Pengerang Disaster Management System</i> (PDMS) is being developed for a local authority in one of the Malaysian states who’s been given a task to monitor the surrounding environmental aspects. The local authority manages one of the largest oil and gas refinery plant in South East Asia region in collaboration with national oil company, PETRONAS. The PDMS, is a one-stop centre (dashboard) for managing the operations with other agencies or stakeholders such as police, marine, army, medical team, fire and rescue units. We anticipate many aspects of disaster management could trigger from this pilot project and thus provide some interesting ideas for a local authority in managing man-made disaster such as fire, other oil and gas related incidents. Some features of the developed system such as online map publishing services, data flow and other geospatial analysis during the event will be discussed in this paper. Near-future work and a big picture of the disaster management approach (with an emphasis to oil and gas incident and scenario) also will be highlighted.</p>
Abstract. Recent advancements in 3D city modelling and emerging trends in implementing and realising Digital Twins motivate the Department of Survey and Mapping Malaysia (JUPEM) to develop and implement SmartKADASTER (SKiP) Phase 2. SmartKADASTER Phase I was a precursor to this system, and it primarily focused on applying two-dimensional (2D) spatial data for 3D spatial analysis. CityGML was used as the data model for various Levels of Detail (LoD) in this new initiative to represent city models across the Greater Kuala Lumpur region. SmartKADASTER however, lacks strata information. Therefore, to integrate strata information into the SKiP citymodel environment, an Application Domain Extension (ADE) for CityGML has been developed to convert existing Strata XML to StrataGML, a CityGML-compliant data output format. This paper describes the purpose of the SmartKADASTER initiative in Section 1. Section 2 explains additional context for the initiative as well as some backgrounds. Section 3 discusses the conversion workflow and ADE definitions, followed by a brief discussion of visualisation in Section 4 and a project summary in Section 5.
Abstract. CityGML model-based is now a norm for smart city or digital twin city development for better planning, management, risk-related modelling and other applications. CityGML comes with five levels of details (LoD, in version 2.0) of buildings. The LoDs are also known as pre-defined multi-scale models requiring a large storage-memory-graphic consumption than a single scale model. LoD CityGML models are primarily constructed using point cloud measurements and images of multiple systems, resulting in a range of accuracies and detailed model representations. Additionally, it entails several software, procedures, and formats for the construction of the respective LoDs prior to the final result in the CityGML schema. Thus, this paper discusses several issues of accuracy and consistency, proposing several quality controls (QC) for multiple data acquisition systems (e.g. airborne laser systems and mobile laser systems), model construction techniques (e.g. LoD1, LoD2, and LoD3), software (interchange formats), and migration to a PostgreSQL database. Additionally, the paper recommends the importance of minimising implementation errors. A scale-specific unique identifier is introduced to link all associated LoDs, enabling cross-LoD information queries within a database. Proper model construction, accuracy control, and format interchange of LoD models in accordance with national and international standards will undoubtedly encourage and expedite data sharing among data owners, agencies, stakeholders, and public users. A summary of the work and accomplishments is included, as well as a plan for future research on this subject.
Solar energy modelling is increasingly popular, important, and economic significant in solving energy crisis for big cities. It is a clean and renewable resource of energy that can be utilized to accommodate individual or group of buildings electrical power as well as for indoor heating. Implementing photovoltaic system (PV) in urban areas is one of the best options to solve power crisis over expansion of urban and the growth of population. However, as the spaces for solar panel installation in cities are getting limited nowadays, the available strategic options are only at the rooftop and façade of the building. Thus, accurate information and selecting building with the highest potential solar energy amount collected is essential in energy planning, environmental conservation, and sustainable development of the city. Estimating the solar energy/radiation from rooftop and facade are indeed having a limitationthe shadows from other neighbouring buildings. The implementation of this solar estimation project for Istanbul uses CityGML LoD2-LoD3. The model and analyses were carried out using Unity 3D Game engine with development of several customized tools and functionalities. The results show the estimation of potential solar energy received for the whole area per day, week, month and year thus decision for installing the solar panel could be made. We strongly believe the Unity game engine platform could be utilized for near future 3D mapping visualization purposes.
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