Prior research has attempted to investigate creativity as a behavior resulting from the interaction between the cognitive abilities, social environment and personal characteristics, but very little research has look at the role of environment characteristics on Emersion Adolescent Creativity. Hence, this article focuses on the effect of socioeconomic status on emerging adolescent creativity. In other words, family economic status, father’s education and mother’s education are the three dimensions of socioeconomic status. This exploratory correlational research study examines the relationship between family economic status, father’s education and mother’s education with adolescent creativity. The sampling method was employed to select the proportion of participants using stratified and multi-stage cluster random sampling. The population of the sample was 546 high school students in Education Region 4, Tehran. The participants, 249 males and 297 females, completed two questionnaires. The adolescents completed a Demographic Characteristics Questionnaire and Abedi Creativity Questionnaire, which were used as the measuring tools in this study. The results show a significant positive correlation between family economic status and creativity (p < .01), and between parent education and creativity (p < .01). Interestingly, the analyses revealed a strongly significant positive correlation between parent education and creativity (p < .01), although none was found between males and females on creativity. Conclusions were tempered by the limitations of small to moderate correlations and small effect sizes
In recent years, there has been an increase in the interest of workplace deviant behavior (WDB) among industrial and organizational psychologists. Many scholars believe that WDB decreases overall organizational productivity. The main purpose of this study was to investigate the relationship of both agreeableness and conscientiousness (two factors of big five model of personality traits) with deviant behavior. The study also looked at the role of two demographic factors (gender and age) on deviant behavior in workplace. Data were collected from 212 subjects who were working as civil servants in Malaysia using a set of questionnaire that measures the variables studied. The results showed that personality traits predicted workplace deviant behavior. There were negative relationships between agreeableness and conscientiousness with workplace deviance. Although the findings of the present study showed differences in WDB between subjects with different age levels, it was unable to find differences in WDB between subjects with different gender. Implications for future research are discussed.
Background and Purpose: By developing new technologies, increasing the use of Computer games by children, the variety of these games, and their negative effects on children's sleep, identifying and monitoring games will be crucial. This study aimed to investigate the relationship between Computer Games addiction to sleep disorders in preschool children considering the role of moderating relationships with parents. Method: This is a correlation study. The sample of this study was 350 mothers of preschool children who were studying in the academic year of 2017-18 in areas 3, 5, and 6 Isfahan and were selected by convenient sampling. In this research, Farhadi computer addiction inventory ( 2016), Owens and Sprite (2000), and Baby-Baby Relationships (1961), were used. The results were analyzed using Pearson correlation coefficient and regression. Results: The results of correlation analysis showed that there is a positive and significant relationship between sleep deprivation computer addiction in children with sleep resistance, sleep duration, sleep anxiety, and parasomnia (P=0/001<0.05). However, there was no meaningful relationship with the components of delay in beginning sleep (P=0/20), night-time awakening (P=0/21), sleep disorder (P=0/05) and sleepiness (P=0/66), and the relationship with parents in the over-supporting component relationship with sleep disorders and addiction to computer games has a significant moderating effect (P=0/0012<0.05). However, with the acceptance components of the child (P=0/94), the more aggressive (P=0/52) and rejection of the child (P=0/34) does not have a significant moderating effect (P>0.05).
Conclusion:The results indicate the positive relationship between sleep disorders and their adverse effects on the child, the way parents work, and the destructive role of computer games addiction. Extreme gambling plays a significant role in the development of problems and intensifying symptoms of sleep disorders, and on the other hand, child withdrawal also results in increased addiction to computer games and sleep disorders.
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