This project has as purpose to propose an adequate method for the assessment of the emotional answer after an interaction with a social and emotional robot. A lottery game application has been developed for playing with the robot Nao, and through an experimental scenario the empathy towards a robot has been demonstrated. As a result, the Emocards are presented as a promising assessment method for the emotional answer of the users.
CCS Concepts
• General and reference~Evaluation• Human-centered computing~User studies •
Human-centered computing~Laboratory experiments• Human-centered computing~Empirical studies in interaction design • Humancentered computing~Empirical studies in HCI • Human-centered computing~Natural language interfaces Author
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