This research examines the use of gamification as an assessment tool to assess students´ learning of a second language in the different levels of education in this country. Also, the study describes several theories scholars have tested and implemented in different areas in order to provide insights on the implementation of it. In addition, this research attempts to identify not only the benefits but also the issues around it as well as explaining if gamification in education will have a positive impact for the students. To conclude, conclusion and recommendations will be provided to create a gap of opportunity for further research.
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