This paper explores the design of action roles for children playing an animal character-based collaborative game with gestural-sensitive tangible user interfaces. Based on trial runs with two inclusive groups of participants with mixed age and learning abilities, we report preliminary case study observations of the collaborative play behaviors solicited by the different interaction design patterns associated with the manner in which the action roles were distributed and coupled.
This research aims to analyze how financial literacy influences entrepreneurial intention. The method used is quantitative method with logistic regression analysis. Data was collected from 382 undergraduate students in Musamus University. The results of the analysis show that financial literacy influences entrepreneurial intention. Students who have high financial literacy have higher entrepreneurial intention than students with low financial literacy. Four aspects of financial literacy, general knowledge of personal finance, saving-loan, insurance and investment effect on entrepreneurial intention. The contribution of this research is to support the importance of financial education for students in order to increase the interest in entrepreneurship.
Manipulatives are tangible objects designed to support learning through exploratory arrangement and manipulation. The i-Cube is a cube-shaped digital manipulative that provides unique 3-D spatial awareness of the facets and orientation of neighboring i-Cubes. This paper discusses the considerations adopted in its design and the advantages of the proposed design to that of other cubebased tangible user interfaces. The i-Cubes are then employed in the design of two applications. MusiCube Arranger is a tangible music composition and layering system and Spelling Cube is an interactive system for learning spelling. These applications are used to illustrate how the unique features of the i-Cube can be exploited to implement novel tangible interactions such as free-form 3D stacking, interactive control through block orientation change and context-aware feedback.
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