Character formation should be done as early as possible. Early age is a time when a person gets the right to play with high intensity. One of the processes of character building can be done in the learning process of formal education. Moreover, the most economical form of a game is the traditional game. Therefore, efforts are needed to actualize traditional game activities for elementary school students. The socialization process was carried out using a demonstration method, both theoretically and practically. Moreover, data collection was carried out using a questionnaire. As for the results of this Community Service activity, it can be concluded that the activity went well where the principal, teachers, and students were very enthusiastic in implementing a series of socialization activities for traditional games.
Penelitian ini bertujuan untuk mengembangkan alat bantu latihan untuk penjaga gawang olahraga futsal. Metode penelitian yang digunakan pada penelitian ini adalah penelitian pengembangan. Subjek penelitian ini yaitu atlet club Hero FC, Saudara FC, dan Garuda FC berjumlah 30 orang diperoleh dengan teknik random sampling. Hasil dari penelitian menunjukkan bahwasannya alat bantu latihan untuk penjaga gawang olahraga futsal ini sudah dalam kategori valid dan layak untuk digunakan. Pengembangan alat bantu ini berupa beban berbentuk blok beban dengan dimensi 8x4x4 cm berjumlah 4 buah dan memiliki berat 300 gram setiap blok beban. Belok beban ini dimasukkan pada kantung beban yang akan digunakan oleh atlet. Penggunaan beban pada lengan membuat efektifitas latihan penjaga gawang menjadi meningkat karena dapat berlatih fisik sekaligus teknik dalam sekali lathan. Penggunaan alat ini dapat meningkatkan kekuatan lengan penjaga gawang untuk menghalau bola masuk kedalam gawang. Penggunaan alat ini praktis dan mudah sehingga sesuai dengan program latihan karena beban pada alat dapat dikurangi sesuai kebutuhan latihan setiap atlet.
This study aims to find out how to improve learning outcomes of Forehand Push table tennis game through inclusive teaching style in class XI IPA 1 Private Senior Highschool PAB SAENTIS. The object of this research is class XI students with 25 students who will be given action in the form of inclusive teaching style on Forehand Push learning outcomes. In the first cycle, it could be seen that the students' initial ability to perform the Forehand Push technique was still low. Of the 25 students there are 15 people (60%) who have achieved mastery learning, while 10 people (40%) have not achieved mastery learning. With the average value of student learning outcomes is 76.3. Meanwhile, in the second cycle, it can be seen that the students' ability to perform classical learning outcomes tests has increased. Of the 25 students there are 20 (80%) who have achieved mastery learning, while 5 people (20%) have not achieved mastery learning. With the average value of student learning outcomes is 80.7, so there is a 25% increase in learning outcomes from cycle I to cycle II. It can be concluded that learning through inclusive teaching style can improve forehand push learning outcomes in class XI IPA 1 Private Senior Highschool PAB SAENTIS.
This study aims to produce electronic soccer teaching materials (ebooks) in basic soccer subjects. This study uses research and development methods by developing electronic soccer teaching materials based on competency standards through needs analysis from lecturers and students. Based on the results of the needs analysis for soccer course lecturers, 90% and 95% of students taking basic soccer courses stated that it was necessary to develop electronic soccer teaching materials for the needs of basic soccer lectures. The results of the validation of the feasibility of content, media feasibility and material feasibility obtained an average of 77.7% (very good) for content feasibility: 81.7% (very good) for media feasibility: and 80.3 (very good) good) for the feasibility of the material. With the average validation result of the three components is 79.9% (very good). The results of the effectiveness test of electronic soccer teaching materials in small-scale trials obtained an average percentage of 89.6%. In testing the effectiveness of electronic soccer teaching materials in small-scale trials, an average percentage of 91.4% was obtained.The conclusion is that the electronic soccer teaching materials developed can be used in online and offline basic soccer lectures.
In general, the purpose of this action research study is to improve learning outcomes of dribbling in a football game through a play approach to physical education. In addition, this study was conducted to obtain information about the application of the play approach for grade VI elementary school students and find out the effectiveness, efficiency and improvement of learning outcomes of dribbling in football games for physical education for 6th grade elementary school students. This action research research uses a qualitative approach. The subjects in this study were grade VI students of SD Negeri Janji, North Sumatra. To test the effectiveness of playing approach patterns can be seen from psychomotor data and results of dribbling tests in football games. In the results of the previous learning test (pre-test) obtained 30% of the expected criteria. While the level of effectiveness in the pre-test through the play approach was obtained 70% of the suggested criteria. Then proceed through the pattern of playing approaches in the game of football, the level of effectiveness in the post test obtained 86% of the expected criteria, meaning an increase of 66%. Based on the results of this study it can be concluded that: (1) with a play approach to physical education, students can learn more effectively and efficiently, and improve learning outcomes dribbling. (2) with a play approach pattern, students are more motivated and active in following the learning process.
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