This paper reviews the first challenge on high-dynamic range (HDR) imaging that was part of the New Trends in Image Restoration and Enhancement (NTIRE) workshop, held in conjunction with CVPR 2021. This manuscript focuses on the newly introduced dataset, the proposed methods and their results. The challenge aims at estimating a HDR image from one or multiple respective low-dynamic range (LDR) observations, which might suffer from underor over-exposed regions and different sources of noise. The challenge is composed by two tracks: In Track 1 only a single LDR image is provided as input, whereas in Track 2 three differently-exposed LDR images with inter-frame motion are available. In both tracks, the ultimate goal is to achieve the best objective HDR reconstruction in terms of PSNR with respect to a ground-truth image, evaluated both directly and with a canonical tonemapping operation.
This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the superresolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYanghome/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github. com/RenYang-home/NTIRE22_VEnh_SR.
Moore's law will grant computer architects ever more transistors for the foreseeable future, and the challenge is how to use them to deliver efficient performance and flexible programmability. We propose a many-core architecture, Godson-T, to attack this challenge. On the one hand, Godson-T features a region-based cache coherence protocol, asynchronous data transfer agents and hardware-supported synchronization mechanisms, to provide full potential for the high efficiency of the on-chip resource utilization. On the other hand, Godson-T features a highly efficient runtime system, a Pthreadslike programming model, and versatile parallel libraries, which make this many-core design flexibly programmable. This hardware/software cooperating design methodology bridges the high-end computing with mass programmers. Experimental evaluations are conducted on a cycle-accurate simulator of Godson-T. The results show that the proposed architecture has good scalability, fast synchronization, high computational efficiency, and flexible programmability.
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