Penelitian ini merupakan penelitian kualitatif deskriptif yang bertujuan untuk mendeskripsikan Peta Kognitif dalam pemecahan masalah berdasarkan teori beban kognitif. Penelitian dilakukan dengan tes untuk melihat peta kognitif dari peserta didik. Peta kognitif didasarkan pada pengetahuan, masalah, prosedur, dan konsep. Hasil penelitian menunjukkan bahwa dalam peta kognitif mahasiswa dalam pemecahan masalah dapat terlihat adanya beban kognitif yang muncul. Peta kognitif yang interkoneksi antara pengetahuan, masalah, prosedur, dan konsep memiliki beban kognitif baik itu beban kognitif intrinsic maupun germane. Kesimpulan pada penelitian ini bahwa peta kognitif dalam penyelesaian masalah terdapat beban kognitif yang muncul dalam perkuliahan Matematika Sekolah 1. Beban kognitif muncul dalam setiap interkoneksi pengetahuan, masalah, prosedur, dan konsep.
Penelitian ini menggunakan metode kualitatif yang bertujuan untuk mengetahui kemampuan komunikasi matematis siswa ditinjau dari gaya belajar visual, auditorial, kinestetik pada materi aturan sinus dan cosinus. Penentuan responden dilakukan dengan metode purposive sampling dan snowball sampling. Dari setiap gaya belajar tersebut ditentukan masing-masing 3 subyek yang komunikatif untuk dilakukan wawancara sebagai proses triangulasi. Pengumpulan data dilakukan dengan metode tes dan wawancara. Data dianalisis secara kualitatif. Hasil penelitian menunjukkan : (1) siswa dengan gaya belajar visual dapat secara singkat menghubungkan benda nyata dan gambar ke dalam ide matematika, serta melakukan penarikan kesimpulan dari pernyataan matematika; (2) siswa dengan gaya belajar auditorial dapat mengubah kalimat menjadi ide matematika, menjelaskan ide-ide matematika (rumus), mengubah gambar peristiwa sehari-hari ke dalam simbol matematika, menjelaskan proses penyelesaian soal, serta dapat melakukan penarikan kesimpulan; (3) siswa dengan gaya belajar kinestetik dapat mengubah kalimat menjadi ide matematika, menjelaskan ide matematika dalam bentuk gambar dan rumus, serta mengubah gambar peristiwa sehari-hari ke dalam simbol matematika.Kata kunci : komunikasi matematis, gaya belajar ABSTRACTThis study uses qualitative methods that aim to determine students' mathematical communication skills in terms of visual, auditory, kinesthetic learning styles on the material sine and cosine rules. Determination of respondents is done by purposive sampling and snowball sampling methods. Each of these learning styles is determined by each of 3 communicative subjects for interviews as a triangulation process. Data collection is done by the method of tests and interviews. Data were analyzed qualitatively. The results showed: (1) students with visual learning styles can briefly connect real objects and images into mathematical ideas, as well as draw conclusions from mathematical statements; (2) students with an auditory learning style can convert sentences into mathematical ideas, explain mathematical ideas (formulas), change images of everyday events into mathematical symbols, explain the process of problem solving, and can make conclusions; (3) students with kinesthetic learning styles can convert sentences into mathematical ideas, explain mathematical ideas in the form of pictures and formulas, and transform images of everyday events into mathematical symbols.Keywords : mathematical communication, learning style
Muncar subdistrict is an area famous for the potential of fisheries in Banyuwangi Regency. There are 11 villages in Muncar sub-district with the average livelihood of the community is as a fisherman. One of the factors of coastal areas is women, coastal women play an important role in households that rely on marine resources. In domestic economic activity, coastal women contribute and even dominate. Over time from year to year, there is a continuous exploitation of fish or marine resources in Muncar that causes difficulty in obtaining fish. Moreover, the conditions of extreme season change (catching and paceklik) make the acquisition of fishing businesses and household income of traditional fishermen decrease so that it requires income outside the capture business. It becomes the basis that the existence of women or fishermen's wives as a support for household income income is needed, but to support the potential of fishermen women in economic improvement, it is necessary to formulate a strategy of empowering women through the concept of eco-coefficient. The principle of coefficient is the production of precisely or efficiently so that it is economically and environmentally beneficial.
Students are weak in visualization skills, so it is difficult to interpret geometric shapes. Therefore, learning media is needed that can help students learn flat side shapes, one of which is by using PowerPoint as an educational game. This research aims to describe the quality of PowerPoint-based educational games on the combined volume of flat side shapes in the eighth grade of junior high school. The development is carried out using the ADDIE model. The research subjects were 60 grade eight students of SMPIT Al-Uswah Banyuwangi. Data collection was carried out using interviews, observation, questionnaires, tests, and documentation. Data analysis with combined methods (quantitative and qualitative). The results showed that educational games were valid with an average score of 4.39, practical with an average score of 4.67 and the student responses were in a fairly good category with an average value of 3.94 and were not effective according to the analysis of test results which shows . So that the quality of the results of the development of PowerPoint-based educational games on the combined volume material for flat side shapes is not good and needs to be improved. Improvements can be made, especially in terms of sound so that it can be heard more clearly.
AbstrakPenelitian ini merupakan penelitian pendekatan kualitatif dan kuantitatif dengan tujuan mengetahui efektivitas penggunaan metode Problem Based Intruction (PBI) terhadap ketuntasan hasil belajar peserta didik pada materi SPLTV di kelas X. Dengan penggunaan metode Problem Based Intruction (PBI) di harapkan di jadikan inovasi yang baru. Penentuan responden dilakukan dengan menggunakan purposive sampling. Pengumpulan data dilakukan dengan cara tes, observasi, dan angket. Data yang di peroleh kemudian di analisis secara kualitatif dengan menggunakan persentase. Hasil penelitian ini menunjukkan bahwa penggunaan metode Problem Based Intruction (PBI) pada materi SPLTV kelas XTKJ di SMK NU Rogojampi dapat di laksanakan dengan baik. Bahwa hasil tes siswa memperoleh persentase sebesar 92% yang artinya dalam kriteria sangat baik dan hasil observasi siswa memperoleh persentase sebesar 66,75% yang artinya masuk dalam kriteria baik. Artinya penggunaan metode Problem Based Intruction (PBI) efektif dalam meningkatkan hasil belajar siswa pada materi SPLTV kelas XTKJ di SMK NU Rogojampi.
<p class="JRPMAbstrakTitle">The study aims at determining the emergence of intrinsic cognitive load in online learning models of School Mathematics 1 in Covid-19 pandemic period. This research is a descriptive qualitative one the data of which are obtained from observation sheets, questionnaires and interview results. Validity checking uses the triangulation method. The results of the study show that the intrinsic cognitive load is caused by the interactivity and isolated/interacting elements contained in the learning process. Elements of interactivity are in the form of terms or concepts in Mathematics learning. These terms or concepts, for examples, are the meaning of Knowledge, Standard Measurement, Mathematical Approach, Intertwined Principles, Content, Context, Competence, PISA Learning Concepts, De-conceptualization, Systems Approach, Conceptual Approach, etc. Isolated/interacting elements are seen from looking for examples of implementation in the real world and actualization of events in Indonesia. An example of implementation in the real world is an element that interacts in real situations in the learning practice of Mathematics.</p>
The Corona virus is one of the viruses that has caused SARS, MERS, and Covid-19. Banyuwangi Regency is one of the areas with a graph of the development of Covid-19 which shows a fairly high increase. Based on data from the corona.banyuwangikab.go.id website in August, 237 people were declared infected with Covid-19, in December there were 3963 people. This is the main concern of many parties, especially local governments, in an effort to prevent the spread of the Covid-19 virus. Glagah sub-district is one of the sub-districts located in the western part of the Banyuwangi region. Kampung Anyar Village is one of the villages in Glagah District. Many people in Kampung Anyar village still do not comply with health protocols, so that good activities in the form of socialization through banners, through social networks and through other community activities are needed to be able to successfully break the chain of the Covid-19 virus. In addition to socialization related to health protocols, education to residents must be provided so that in implementing health protocols it can be carried out according to rules and recommendations, so that the community, through the smallest scope, namely families, can protect and protect each other from being infected with the Covid-19 virus. This activity raises the awareness of the village community in Kampung Anyar that early prevention is not as complicated as heard through social media or television, besides that women who participate in these activities agree and are committed to being the front guard in their families in preventing the spread of Covid-19.
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