The purpose of this research is to know the influence of cooperative model of game tournment team (TGT) type to cross cultural skill in IPS learning in fourth grade of SD Negeri Talaga kulon I. The method used in this research is pre experiment with one group pretest-posttest research design with instrument is a checklist observation system guidance. The result of this research is TGT type co-operative model have an effect on the improvement of cross cultural skills of elementary school students of Talaga Kulon I. This is seen from the comparison of pretest and posttest score and statistical test showing improvement especially on indicators "Harnessing social and cultural differences to work together effectively".
This research is motivated by a decrease in the level of quality of life in line with the decline in volume and quality of water that is in the earth, with the aim to improve the ecological intelligence students about water conservation. This classroom action research conducted with fourth grade students at SDN Sukaperna I Majalengka. Solution action used is to apply learning-based IPS values of local wisdom situ sangiang so focused for students to interact with the natural surroundings. This research was conducted in three cycles consisting of a cycle component of knowledge, awareness and application. The results showed that the application of the values of local wisdom in learning IPS can increase the intelligence of the ecological aspects of water conservation. It is evident from the percentage component of intelligence character formation of ecological aspects of water conservation in the form of knowledge, awareness, and applications continue to increase at every meeting in the cycle. Thus, the hypothesis has been made evident that the application of the values of local wisdom can increase the intelligence of the students on the ecological aspects of water conservation in social studies learning.Keywords: Intelligence ecological, water conservation, local wisdom, social studies learning.
The development of information and communication technologies have a major impact in many areas of life, one of which is education. Learning use the media, is a strategy favored by students, particularly those related to technology. Because no denying that the interest of students to current technologies is huge. It can be seen from the children of school age, who loss of learning time because they are pre occupied with the world of technology, such as playing games, mobile phones and computers. Indonesian Internet Service Provider Association (APJII) conducted a survey of online game players active in Indonesia, the result is there are about 6 million online game players. This proves that Indonesian children have an interest in the game. The change of curriculum in Indonesia from 2006 curriculum (Curriculum Education Unit) into a curriculum 2013, providing a wide range of implications for the learning process, one of which is the subject of Information and Communication Technology (ICT). In curriculum 2013, ICT subjects be erased, it’s means not stand alone but rather merged or combined with other subjects. In elementary school curriculum needs subjects that are combined with computer lessons (Guha &Leonard, 2002). Therefore, teachers must be able to create methods that can capitalize on technology such as computer media in the learning process.Keywords: Computer, Interactive multimedia games model, Social Studies, Elementary school , and Understanding of concepts.
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