RESUMONeste artigo apresenta-se um caso de uso do Design Thinking em uma disciplina de curso de graduação. O Design Thinking, que visa proporcionar uma inovação na forma de pensar, é composto por um ciclo de etapas que compreendem inspiração, ideação e implementação. Atualmente o termo inovação tem-se mostrado em ascensão em conjunto com o grande número de startups e a intensa procura das empresas para adaptar-se às novas tecnologias e criar diferenciais competitivos no meio em que atuam. Como experimento, foi utilizado o Design Thinking na disciplina de Criatividade e Inovação, na graduação de Sistemas de Informação, sendo executados os passos de imersão, projeto, protótipo e validação, com o objetivo de gerar ideias de serviços inexistentes ou deficitários no campus da faculdade e que poderiam ser oferecidos por terceiros. Após a descrição das etapas do experimento, são apresentados alguns resultados qualitativos e quantitativos e previsões para trabalhos futuros. PALAVRAS-CHAVE:Design thinking. Inovação. Startups.
Many discussions have enlarged the literature in Bibliometrics since the Hirsh proposal, the so called h-index. Ranking papers according to their citations, this index quantifies a researcher only by its greatest possible number of papers that are cited at least h times. A closed formula for h-index distribution that can be applied for distinct databases is not yet known. In fact, to obtain such distribution, the knowledge of citation distribution of the authors and its specificities are required. Instead of dealing with researchers randomly chosen, here we address different groups based on distinct databases. The first group is composed by physicists and biologists, with data extracted from Institute of Scientific Information (ISI). The second group composed by computer scientists, which data were extracted from Google-Scholar system. In this paper, we obtain a general formula for the h-index probability density function (pdf) for groups of authors by using generalized exponentials in the context of escort probability. Our analysis includes the use of several statistical methods to estimate the necessary parameters. Also an exhaustive comparison among the possible candidate distributions are used to describe the way the citations are distributed among authors. The h-index pdf should be used to classify groups of researchers from a quantitative point of view, which is meaningfully interesting to eliminate obscure qualitative methods.
Current generations of students are increasingly influenced by digital culture, technology, and games. However, educational institutions still cannot align this connection that young people have with technology with a teaching method that can engage the student in learning. Thus, gamification emerges as a means of stimulating more active participation of students in classrooms. Therefore, the objective of this study is to verify the effectiveness of gamification in increasing engagement in students participating in the IMED #TeuFuturo program. This is qualitative research carried out through a focus group, collecting data through audio and video recording, with seven 12th grade high school students who were part of the program. The analysis of the obtained data made it possible to observe that gamification had a positive impact on the students' engagement.
The authorship is an important criteria to evaluate content quality. Frequently, Web users have to spend a lot of time in Web searchers to find information about author's expertise. This paper presents an approach to help Web users in this task. The approach consists of: a set of techniques to extract information about authors from Web and an architecture of an extraction tool. An application scenario is presented, in which the user can read details about a specific author of a Web page when reading the document.
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