We present a multiscale spectral image segmentation algorithm. In contrast to most multiscale image processing, this algorithm works on multiple scales of the image in parallel, without iteration, to capture both coarse and fine level details. The algorithm is computationally efficient, allowing to segment large images. We use the Normalized Cut graph partitioning framework of image segmentation. We construct a graph encoding pairwise pixel affinity, and partition the graph for image segmentation.We demonstrate that large image graphs can be compressed into multiple scales capturing image structure at increasingly large neighborhood. We show that the decomposition of the image segmentation graph into different scales can be determined by ecological statistics on the image grouping cues. Our segmentation algorithm works simultaneously across the graph scales, with an inter-scale constraint to ensure communication and consistency between the segmentations at each scale. As the results show, we incorporate long-range connections with linear-time complexity, providing high-quality segmentations efficiently. Images that previously could not be processed because of their size have been accurately segmented thanks to this method. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Pennsylvania's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.This conference paper is available at ScholarlyCommons: http://repository.upenn.edu/cis_papers/218 Spectral Segmentation with Multiscale Graph Decomposition
Abstract-Gossip algorithms have recently received significant attention, mainly because they constitute simple and robust message-passing schemes for distributed information processing over networks. However, for many topologies that are realistic for wireless ad-hoc and sensor networks (like grids and random geometric graphs), the standard nearest-neighbor gossip converges as slowly as flooding (O(n 2 ) messages). A recently proposed algorithm called geographic gossip improves gossip efficiency by a p n factor, by exploiting geographic information to enable multihop long-distance communications. This paper proves that a variation of geographic gossip that averages along routed paths, improves efficiency by an additional p n factor, and is order optimal (O(n) messages) for grids and random geometric graphs with high probability. We develop a general technique (travel agency method) based on Markov chain mixing time inequalities which can give bounds on the performance of randomized message-passing algorithms operating over various graph topologies.
We design distributed and quantized average consensus algorithms on arbitrary connected networks. By construction, quantized algorithms cannot produce a real, analog average. Instead, our algorithm reaches consensus on the quantized interval that contains the average. We prove that this consensus in reached in finite time almost surely. As a byproduct of this convergence result, we show that the majority voting problem is solvable with only 2 bits of memory per agent.
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