The popularity of Machinima movies has increased greatly in the recent years. From a transmedia point of view, there was little development regarding tools to assist the production of Machinima. These are still mainly focused on the gaming community, and 3D animators. The developed tool aims to bring the typical workflow present on a normal movie set, into a machinima creation environment, expanding possibilities for transmedia productions. With Mappets as a plugin for the Unity3D game engine, we allow a translation from the typical movie dimension to a virtual one. This work evaluates the current state of art of machinima development tools and presents a working solution more adequate for transmedia productions and non-expert users interested in the production of machinima.
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